09-27-2010, 09:42 AM
berdyne Wrote:Well sadly the game is out looks pretty and it’s not different from the beta, what a bummer I was hoping this game would be good. But no you have to live off guild leve’s for your quests or wander killings. And have fun hunting down armor or weapons.
This. Trying really, really hard to enjoy it, but they don't make it easy that's for sure.. it would be A LOT more enjoyable if guild leves were infinite and without cooldown; I'd love leveling that way. As it is right now it is just.. too tedious. If you can find a monster to kill without a guild leve that won't one shot you, it'll take you 30 minutes to do so. Consistency is out of the question. If you don't like to craft, you can't really do.. anything during that time when you can't.. well, play. It's as if they were forcing everyone to play the game as a crafter and level a fighting class on the side.
That said it is FF, and a very beautiful MMO. I shall hold on to the hopes that they:
1) Introduce more interesting classes with character, not generic puzzle pieces we try and put together to somewhat resemble our old favorites.
2) Make guild leves infinite and without cooldown. The Fatigue system is already in place to check our progress, I don't know why they thought limiting guild leves was a good idea.
3) I truely feel this is just due to the game just being launched, but if it does not happen at maximum level(or eventually, on the sooner side) it could be a deterrent. More interesting looking armor and weapons that you don't need a remote psychic to find. This could be a bit premature, but the items found so far for high levels on yellow gremlin look bland to say the least.
4) Auction House, or some type of system to locate items you want on retainers. Right now it's a shot in the dark. They're forcing people to play a metagame of going to websites to find player crafters. Anything this important should be able to be done WITHIN the game, not outside of it.