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BMage underpowered!


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BMage underpowered!
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Folkenv
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RE: BMage underpowered! |
#16
06-16-2013, 08:06 PM
You can get out of range of certain stronger attacks. Some bigger AoE moves are telegraphed and you can run away. Other moves you can try and run away from but it only works with moderate success most of the time.

As a tanking mechanic. No way. This is not Tera or GW2. Tanking is the classic meat-shield face tanking variety.

This is why of the two tanks, one is your standard Sword'n'board class with defensive skills, and your other is an invariable mountain of HP.
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Aeiteil Strandv
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RE: BMage underpowered! |
#17
06-16-2013, 08:15 PM
(06-16-2013, 08:06 PM)Shippuu Wrote: You can get out of range of certain stronger attacks. Some bigger AoE moves are telegraphed and you can run away. Other moves you can try and run away from but it only works with moderate success most of the time.

As a tanking mechanic. No way. This is not Tera or GW2. Tanking is the classic meat-shield face tanking variety.

This is why of the two tanks, one is your standard Sword'n'board class with defensive skills, and your other is an invariable mountain of HP.
Well ok then, no crazy character builds in this game then =)

[Image: music-notes-21289694.jpg]Music Guide me..
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Gospel Gestaltv
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RE: BMage underpowered! |
#18
06-16-2013, 09:13 PM
(This post was last modified: 06-16-2013, 09:22 PM by Gospel Gestalt.)
(06-16-2013, 07:40 PM)Shippuu Wrote: A note on cure tanking, before you get the wrong impression.

This generally works only for Solo play and likely works in the first dungeons in each city. However, THM will always lack the necessary HP pool and physical defense required to fully tank. They will not be able to take stronger attacks as easily without these things, and they will not be able to keep their heals cast consistently if they're trying to tank multiple mobs. They will have their spells interrupted far too much to be reliable.

So just want to nip that in the bud before people start throwing around THM as some kind of viable tank.

A GLD can do the very same thing with cure cross classed onto him, replenishing his MP once he has access to Riot Blade. And even then he will not be self sufficient enough for harder and more proper tanking encounters.

Oh mercy, I said EARLY LEVELS in the first sentence lol. But yes, Shippuu is right though for giving the very much needed reminder. This strategy is really only good for maybe the first 20-25 levels. Once you start getting into early mid-game the mobs will start requiring you to have a CON and or SCH etc. for cure II or Medica. Also after level 30 most people will usually throw in the towel for THM in trade to go the route of BLM. There's advantages and disadvantages to choosing BLM over THM to.

Biggest note being that THM can borrow from CON skills while BLM can't because it sacrifices all healing options for pure damage.

A good tip with 34+ THM is unlike BLM and even CON, you'll be able to spam Stoneskin while under the effects Umbral Ice II. It's a strange strategy but a neat and very useful one. An example would be: say you're in a party of Eight. You got your tank, DDs, a CON/WHM and THM. The tank can do his thing while the healer does his, but as THM you can abuse your Umbral Ice trait and spam Stoneskin on the tank or randomly chuck one out to other members. The spell is rather expensive for CON/WHM to cast reliably in the middle of a battle without sapping their MP pool but this isn't an issue for THM. Yeah, sure your individual DPS might drop a bit from doing this but you're basically sacrificing your damage for the good of the party and I'm sure the now constantly beef-caked tank and healer would love you for it since you're making both of their lives easier.
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