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Lore catches: Sylphic language, hunt bill translations, and literacy


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Lore catches: Sylphic language, hunt bill translations, and literacy
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Zac Evansv
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RE: Lore catches: Sylphic language, hunt bill translations, and literacy |
#16
08-22-2014, 08:05 AM
(08-20-2014, 10:03 PM)allgivenover Wrote:
Quote:As I (think I may have) mentioned in a past post, literacy rates in Eorzea are quite low. The only people who can read/write are usually the educated writing for the educated.

I don't recall him ever flat out stating this, but anyway...


SWEET VINDICATION AT LAST.

Edit: This was a big deal for me as I got into some heated discussions back around launch about how being able to read in Eorzea should be considered a BIG DEAL that was largely ignored or written off. All that time spent with an illiterate character that is in awe of people that can read feels so worth it now, even if it seemed like NO BIG DEAL to most everyone else.


I KNOW, BRAH! Argued something in the past about most everyone having the rough equivalent of a high school diploma and that blew up in my face. Granted, I was arguing that Middies were smart compared to most others, but still seems we're dumber than a sack of hammers.

But luckily Zac can read and write 'well enough'. Not completely illiterate, but he has to stop every few pages to puzzle out what a word means given its context.

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RE: Lore catches: Sylphic language, hunt bill translations, and literacy |
#17
08-22-2014, 09:45 AM
Hah! As I suspected!

I've always roleplayed Berrod as being able to read and write (though his spelling is ATROCIOUS) -- but I've played it off as a mystery as to HOW he can do so.

"How in the hells can that meathead read? IT'S WEIRD."

Yayyy! Really glad for those lore tidbits!

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RE: Lore catches: Sylphic language, hunt bill translations, and literacy |
#18
08-22-2014, 10:07 AM
The illiteracy does make a lot of sense given the setting. I'd imagine most people don't need to read to survive in Eorzea.


At the same time, having had a character that had grown up in Ishgard, I'd imagine each city-state's richer families would probably have been educated. I would also have expected Garlemald to have had the class to educate its people, pridefully of their culture, and to add studies of Eorzean culture for the military. 


As such, Franz would be able to read and write, but it would either come out as flowy, over-garnished Ishgardian script, or the cold, hard and rather obviously Garlean script.

Granted, people who play within the scope of the Echo are also gifted with understanding all languages, so I would have to assume that adventurers with the Echo are fully literate in whatever they want to read. (Must be nice, reading all the Old High Allagan instructions on how to destroy the world with darkness)

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RE: Lore catches: Sylphic language, hunt bill translations, and literacy |
#19
08-22-2014, 10:59 AM
(08-22-2014, 10:07 AM)Unnamed Mercenary Wrote: Granted, people who play within the scope of the Echo are also gifted with understanding all languages, so I would have to assume that adventurers with the Echo are fully literate in whatever they want to read.

I've always felt the Echo was more akin to an intuitive grasp of linguistic meaning -- it's less like a permanent Comprehend Languages spell and more like an intuitive "knowing" of what someone is trying to say in speech by connecting with their memories. It never struck me that it'd apply to written language; I've always RPed out having to do painstaking translations of texts in ancient tongues.

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