(03-13-2015, 07:00 AM)Graeham Ridgefield Wrote: My biggest concern with such things is that they're meant to be fairly rare and that there's an awful lot of people role-playing their character with a disability only for the disability to be completely meaningless as a result.Yeah, I know that all too well. It'll be a hindrance primarily. She's going to suffer from phantom pains, potentially at the worst possible moments. As someone mentioned above, you also need to fuel magitek, so it may also from time to time run out. Don't worry. I intend to keep it balanced, buddy. :D
I've seen multiple blind characters who just happen to be able to see via magitek or characters who just happen to have a super strong replacement limb. I must admit that it rubs me the wrong way as I firmly believe that such themes should be explored tastefully and not just embraced so that someone can pass off their character as being 'cooler' through very cheap means.
So with that in mind? I'd strongly suggest remembering that they're drawbacks rather than perks. I have a lot of respect for those role-players out there who keep that in mind.
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Magitek Prosthetic Arms? |
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RE: Magitek Prosthetic Arms? |
03-13-2015, 08:46 AM
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RE: Magitek Prosthetic Arms? |
03-13-2015, 09:46 AM
Merri has a prosthetic arm, and he put a lot of thought into the actual cost of having one. He can elaborate on the details.
My character has prosthetic legs, which he got after Leviathan decided to play with him instead of chomping him down whole. Here's what the magitek legs give Dogberry: - The ability to walk (and run, skip, dance, etc.). - Super strong legs (Once tried to crush a man Xenia Onatopp style - almost succeeded). - Pneumatic pistons that allow him to jump high (1st round draft pick for the New York Nicks!). - The ability to freak people out by taking them off when he's drunk (and also sitting in a cauldron full of water and balloons.) Now, in addition to the trauma he faced while losing his legs (and let's not understate that), there are several drawbacks to having them including: - An inability to use aether. Chakras he had open at the time closed. He will never be able to use magic. He's lucky to pull off the occasional return or teleport. (Shadowrun rules: Reducing essence reduces magic) - Legs that can malfunction in adverse conditions. (too much mud/sand/ice/etc. in the works? Hope you brought a sled.) - Phantom limb syndrome. - The inability to swim (sucks to be a sea captain with heavy machinery stuck to your legs). And this was AFTER about a real-time month of playing a character with no legs. He had to be carried anywhere he went. He spent time reaching out to people who could help him walk again. The people who designed his legs and performed the procedure spent time RPing their research, culminating in a fun, Frankenstein-esque RP session where they performed the operation. Also. the ones who did this for him didn't merely do it out of the good of their hearts. Dogberry is still working off the debt by aiding them in their research on Primals (yes, this whole thing ties in to the primal events we organize). There may be some failsafes put in to his legs to make sure he doesn't go back on the deal. Maybe Dogberry doesn't own his own legs. I hope this gives you some ideas for your RP! Have fun! No Gods and Precious Few Heroes |
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RE: Magitek Prosthetic Arms? |
03-13-2015, 11:20 AM
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RE: Magitek Prosthetic Arms? |
03-13-2015, 06:55 PM
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RE: Magitek Prosthetic Arms? |
03-13-2015, 07:25 PM
My character has had a Magitek prosthetic since his inception some five odd years ago. There has been people who absolutely hate the idea-- ...others who love it. You'll certainly find a mix of reception on it, depending on how you go about it.
For me, personally, it was something ingrained into my character. He had his injury and "surgery" of sorts when he was very young. I did this, as it's sort of a major life event, you know? A significant part of his background was his recovery and learning to cope. It took him years to re-learn his hand-eye coordination. He almost didn't even survive the initial surgery. Fusing metal to flesh isn't something easily accomplished. It's a foreign object, one the body might very well endlessly fight to fend off until your body is entirely spent and you just... ...die. To him, it's more of a character flaw than a boon. It certainly has it's merits. One can't inflict physical pain on it (though there is something that can be done to send Merri into a debilitating shock from pain, but, that's a secret.), but it can be broken. Extremely cold weather constricts some of the metal and puts him in considerable pain, where as extreme heat can cause issues as well. As Dogberry mentioned, Merri suffers from phantom limb syndrome as well, and has phantom pain from time to time. There's also the stigma of magitek. Eorzea has opened up to it in recent years, but it's still Imperial by design. Merri goes to great, great lengths to conceal his prosthetic. If he's going to bare his arms, he'll often try to cover it in a sort of synthetic skin, though it certainly doesn't look real under scrutiny or even match his skin tone perfectly. As far as it's concept goes, Merri's prosthetic works in tandom with aether. Magitek as a whole is capable of sending and receiving aetheric signatures. It's sort of how their wireless technology works. Endemerrin's prosthetic basically functions in a similar matter. His own body's innate aether sort of communicates with the prosthetic. He attempts to move his left arm, which is no longer there, and the prosthetic interprets and converts those signals to motor functions in the blink of an eye. Boom, functioning arm. There's a lot more to it, as I've had years to flesh out it's concept, but that's how Merri's works. I like to think his design is very unique to him, but, that's simply the way I see it. All that being said. I'd like to think it's something you shouldn't jump into without considerable thought. Think of all the little implications it would have. Your character wouldn't simply have a major, life-changing surgery and be up jumping around like normal in a week. It's a slow, slow recovery. Something that should take years to really get back to normal. Your character would likely struggle for a very long time. Doubly so with arms, given the need for hand-eye coordination and dexterity. I personally feel like having a magitek prosthetic is something better built into a character rather than given after the fact, but, that doesn't mean there isn't alternatives. There are people who pull it off well by treating it as they should, as this thread has shown. At the end of the day, it's your character, and you ought to do with it what you please. :> |
RE: Magitek Prosthetic Arms? |
03-13-2015, 11:34 PM
There's nothing that outright says "no, magitek prosthetic limbs are not possible." And even if there were I'd say do what you please, it is is your role play. Go wild and have fun.
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RE: Magitek Prosthetic Arms? |
03-14-2015, 12:59 AM
Wouldn't a magitek prosthetic be more of a Garlean thing though? Ceruleum in Eorzea is limited in application since they are not as technologically advanced and predominantly only used for airships, right?
It was my understanding that the Garleans developed more advanced applications for ceruleum which is why they have magitek. Not to say a non-magitek prosthetic can't be used of course; as it's been mentioned they've been around in the real world for a long ass time...and besides Eorzeans did figure out highly advanced clockwork technology (Hi mammets) so I don't think it would be a stretch to have a clock-work, non magitek prosthetic would it? |
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