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Land Claiming.


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Land Claiming.
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Xenedrav
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RE: Land Claiming. |
#16
07-01-2013, 02:07 PM
(07-01-2013, 01:26 PM)PeriasGift Wrote: I absolutely adore the concept of a linkshell/free company taking a tavern/other business with 0-2 NPCs and saying that it's their own....

...There's always a way to share if people are reasonable and willing to talk OOC, and if that doesn't work out I guarantee that if you look a little bit more you'll find a place even better!

This. :D

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Martiallaisv
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RE: Land Claiming. |
#17
07-01-2013, 02:45 PM
PeriasGift makes a good point in that it's an easy (and probably more open than using guild housing) way to breathe a bit more life into a zone and the community.

Once the game is live, someone'll definitely need to make a listing of known companies/crafting groups' main locations and times of operation so that people will know where to go for crafting/tavern/business rp of varying types.

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FreelanceWizardv
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RE: Land Claiming. |
#18
07-01-2013, 03:25 PM
(This post was last modified: 07-01-2013, 03:42 PM by FreelanceWizard.)
If we're talking about running regular events like taverns, or having a place be known as a public hangout for a particular LS or FC (or multiple LSs/FCs, or RPers in general), I'm all for that. I ran a tavern in WoW for a while and it was a great way for people to mix and for my otherwise painfully shy character to meet people. CoH had Atlas Park RP before it had Pocket D. EQ2 had that one tavern in Freeport whose name I can't remember. What makes this work is that the event is public and temporary and that no one's claiming any real authority or ownership. They're just running an event there for a time or being known to hang out there. Ownership remains in the hands of the devs (via NPCs), and no one is asserting control.

However, actual claiming of land -- such as with player-run cities or claiming you "own" a building -- is pure, unadulterated evil. Very few things can ignite an RP community in a fireball of drama napalm faster than this, and the reason why is simple: it's one group of people (the claimers) asserting authority over others without consent. That, as one can imagine, rubs people the wrong way.

So, tavern events and known public hangout spots, yes; claims of authority and closing off public areas, no. Smile

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RE: Land Claiming. |
#19
07-03-2013, 03:08 AM
I always felt that LOTRO had the right mindset on this kind of stuff. Their housing system was top-notch. Unlike most games with housing, you didn't have to be invited and you didn't just disappear to that character's seemingly doorless house in the mysterious dimension that is their place of living (looking at you Champions Online) when you were. There were physical neighborhoods anyone could enter. If the character didn't pay rent, they were evicted and their house was up for sale. After long enough waiting, our guild almost all had houses in the same neighborhood and our guild hall was right in the center. On slow sundays when no one felt like adventuring or doing dungeons, we could spend the entire day sitting in our little mine neighborhood (it was an all-dwarf guild) smoking and joking.

I specifically remember a lot of meetings were at my house before we got our hall because it had a stream in front of it and the bridge made it look really official... plus I was the nerd who actually cared about in-game housing and it was nicely furnished with painted walls and floors. Actually, I'm going to go on a rant about that. Everyone's house looked like a stone cell. I know we were dwarves and we lived under a mountain, but that doesn't mean we're averse to carpeting or tables or chairs. I had rich red walls and a hardwood floor and a huge bed and plenty of chairs and paintings and stuff. If I enter any of your houses IC when this system gets implemented and it's just a barren room where you stand idly, Uther will say something. Come on, guys, get with the program.

I haven't been following the housing system on FFXIV much, but from what I've seen they took a similar approach, which is very exciting to me.

Anyways, as far as land claiming: if FFXIV implements a similar neighborhood system to the one LOTRO has, the problem will be solved almost entirely.

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Ashren Dotharlv
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RE: Land Claiming. |
#20
07-03-2013, 03:52 AM
(07-01-2013, 01:12 PM)Asyria Wrote:
(07-01-2013, 12:58 PM)Xenedra Wrote: Maybe! Especially before we can all provide housing instances for our various stores and homes.

That reminds me...
Back in 1.0 there was those "streets" or "halls" or whatever for the market where we put our retainers and we could just leave them in the open or rent an actual stall, which I thought was pretty cool.

I read something about there being an Auction House though.

So do we still get to set up shop in places or anything?

I know Yoshida said they wouldn't have the stalls like they did before, but that you could setup a store in your house where your retainer could sell stuff for you. I believe it was in the last live letter before E3.

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itzqwikv
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RE: Land Claiming. |
#21
07-09-2013, 09:23 AM
Well.. with PvP added into the mix, on reason groups couldn't have battles and the winner gets to "claim" the territory for a week, month, whatever is agreed upon without challenges from that group.

I think it could add a nice lil' mix.
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RE: Land Claiming. |
#22
07-09-2013, 10:36 AM
(07-09-2013, 09:23 AM)itzqwik Wrote: Well.. with PvP added into the mix, on reason groups couldn't have battles and the winner gets to "claim" the territory for a week, month, whatever is agreed upon without challenges from that group.

There's no way to enforce that, though. There's not going to be open world PvP (except for the RvR system in 2.1), so there's nothing stopping a totally different group of RPers coming by and saying, "Who are you, random people, to tell me where I can and cannot RP?"

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RE: Land Claiming. |
#23
07-15-2013, 02:45 PM
I think claiming an area would be a great idea for roleplayers with a little attitude. If kept in RP, a gang would approach you like "Hey guy. What are you doing on Sandrock turf? You better turn around before you get hurt."

If they add a dueling system you could even duke it out for turf.

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RE: Land Claiming. |
#24
07-15-2013, 05:08 PM
Well it looks like I already posted here, but I'd like to add that I REALLY hope Free Companies don't end up moving into player/company housing to do everything. Nothing marks the decline of a once-sprawling community like having to enlist in a group just to have permission to know where the private club is located.
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Sulie Spellouisev
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RE: Land Claiming. |
#25
07-15-2013, 05:18 PM
This can go one of two ways. In GW2 I saw where a guild was managing a tavern with another very well, in the same game, another guild was running a tavern and had it literally taken away which lead to a bunch of rp and ooc drama that was unhealthy. 

I for one would hate to see everything stuck in housing and so on, however I also would hate for something such as the above or trolling to take place in the open world. I enjoy the middle ground on both options, where there is rp I tend to go, therefore housing or land "claiming" doesn't matter.
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Kaev
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RE: Land Claiming. |
#26
07-15-2013, 05:34 PM
Hoo boy. I understand the logic behind it, but past experiences have me shaking my head at the idea. I have seen some nasty situations come out of land claiming in MMOs.

Having a public place where groups often meet that they don't necessarily own would be safer. Saying "this is mine" without really having any claim to it can cause some major butthurt and can start some really immature fights. I remember a certain argument between rp guilds over a back room in a castle. Dear God. That was ugly.

Sticking to housing is just more fair to other players. When you get two groups wanting the same spot, it can get real dumb, real fast.

Working in established taverns and whatnot though, I wouldn't see a problem with.

Ultimately it's up to everyone to decide what they want to do, just figured I'd slap up a warning sticker here. If everyone is mature and fair about it, of course it wouldn't be an issue! Just... not everyone is capable of behaving like adults.
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Ashren Dotharlv
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RE: Land Claiming. |
#27
07-15-2013, 09:51 PM
I personally see the idea of claiming territory as a very bad idea. As mentioned before, there's no method to enforce ownership, if your group claims they own some random tavern in Ul'dah for example, nothing stops my group from coming in when no one is around and just setting up shop, or even just totally ignoring your existence and claiming it anyways. You also have the issue of larger guilds trying to coerce smaller ones, and later on down the road new rp groups will feel discouraged from trying to join the community because everything is already taken.

From where I stand there are only cons, no pros, to this method because it will only lead to drama at some point down the road. Nothing stops a person from holding events in a particular establishment or what have you, but I say leave the land claiming to your plot where you plan to build a house.

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RE: Land Claiming. |
#28
07-16-2013, 03:16 PM
I'll have to go with it could be bad, or it could be great group. Lets say you're in a area and some people are already RPing there...I know in GW2 if people weren't supposed to be in the RP, I'd just kind of...RP around them? Unless having them get involved became a fun thing. If everyone in the community or at least a majority of people agreed that a certain spot is claimed by so and so, I think it's weird to just "declare" it claimed. Should be a voting poll haha.

So yeah depending on how the RPers in the area feel it could be a awesome thing, or just down right annoying.
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