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Tomestone Changes in 2.4


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Tomestone Changes in 2.4
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Warren Castillev
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RE: Tomestone Changes in 2.4 |
#16
10-15-2014, 12:54 PM
(10-15-2014, 12:53 PM)Berrod Armstrong Wrote: Is it bad that my main concern about the Allagan Tomestone of Mystery is where on the Currency UI it's gonna fit?

Says Philo is being removed entirely. It'll still just be 3: The outdated unattainable, the new uncapped weekly and the new weekly.

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RE: Tomestone Changes in 2.4 |
#17
10-15-2014, 12:56 PM
(10-15-2014, 12:43 PM)Warren Castille Wrote:
(10-15-2014, 12:40 PM)Foxling Wrote: Guess I really need to get a move on with gearing up on the Balmung server. I've been so busy focusing on getting my Odin DPS to 50 before ninja hits that i'm still behind in obtaining myth gear for Fohcswys, let alone soldiery.

On the contrary, now is a good time to let it idle since those are all about to unlock anyway. As long as you're "good enough" in the sense that you can flag the new dungeons without issue, you'll be fine to move up to the next currency / patch holes with soldiery once 2.4 lands.
 
As I said, i'm behind in myth right now. I've barely done any of the level 50 dungeons simply because I can't consistently hold aggro when running with over-geared players. 

Can't really obtain soldiery/whatever the new one might be if I can't run the dungeons to get it.

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RE: Tomestone Changes in 2.4 |
#18
10-15-2014, 12:56 PM
(10-15-2014, 12:54 PM)Warren Castille Wrote:
(10-15-2014, 12:53 PM)Berrod Armstrong Wrote: Is it bad that my main concern about the Allagan Tomestone of Mystery is where on the Currency UI it's gonna fit?

Says Philo is being removed entirely. It'll still just be 3: The outdated unattainable, the new uncapped weekly and the new weekly.
ty warren i'll be able to sleep tonight
i think i have problems

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RE: Tomestone Changes in 2.4 |
#19
10-15-2014, 12:56 PM
(10-15-2014, 12:54 PM)Warren Castille Wrote:
(10-15-2014, 12:53 PM)Berrod Armstrong Wrote: Is it bad that my main concern about the Allagan Tomestone of Mystery is where on the Currency UI it's gonna fit?

Says Philo is being removed entirely. It'll still just be 3: The outdated unattainable, the new uncapped weekly and the new weekly.
This.

Myth will be where Philo is now. Soldiery where Myth is. New tome where soldiery is.

I'm trying to decide if I should spend myth or if I just cap it at 2.4 if there's gonna be a conversion. They didn't outright confirm we will be trading myth for soldiery.
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RE: Tomestone Changes in 2.4 |
#20
10-15-2014, 01:03 PM
(10-15-2014, 12:56 PM)Foxling Wrote:
(10-15-2014, 12:43 PM)Warren Castille Wrote:
(10-15-2014, 12:40 PM)Foxling Wrote: Guess I really need to get a move on with gearing up on the Balmung server. I've been so busy focusing on getting my Odin DPS to 50 before ninja hits that i'm still behind in obtaining myth gear for Fohcswys, let alone soldiery.

On the contrary, now is a good time to let it idle since those are all about to unlock anyway. As long as you're "good enough" in the sense that you can flag the new dungeons without issue, you'll be fine to move up to the next currency / patch holes with soldiery once 2.4 lands.
 
As I said, i'm behind in myth right now. I've barely done any of the level 50 dungeons simply because I can't consistently hold aggro when running with over-geared players. 

Can't really obtain soldiery/whatever the new one might be if I can't run the dungeons to get it.

Sounds like we need to shine the RPC signal, then. NO ROLEPLAYER LEFT BEHIND.

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RE: Tomestone Changes in 2.4 |
#21
10-15-2014, 01:12 PM
(This post was last modified: 10-15-2014, 01:12 PM by Edgar.)
I'll be getting as much myth as possible for Thavnarian Mists and the like, so I can get all my zeniths ready.

Even if there's a myth>soldiery conversion, I don't think it'll be worth much, as the exchange rate for philo>myth was pathetic.

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RE: Tomestone Changes in 2.4 |
#22
10-15-2014, 01:13 PM
(10-15-2014, 01:12 PM)Edgar Wrote: I'll be getting as much myth as possible for Thavnarian Mists and the like, so I can get all my zeniths ready.

Even if there's a myth>soldiery conversion, I don't think it'll be worth much, as the exchange rate for philo>myth was pathetic.

It helped when converting a capped pile, though, especially if you had something to buy that was costly. Ate about half of the cost of a new book, if I remember right.

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RE: Tomestone Changes in 2.4 |
#23
10-15-2014, 01:21 PM
(10-15-2014, 12:56 PM)Foxling Wrote: As I said, i'm behind in myth right now. I've barely done any of the level 50 dungeons simply because I can't consistently hold aggro when running with over-geared players. 

Can't really obtain soldiery/whatever the new one might be if I can't run the dungeons to get it.

Honestly, the best way to hop into soldiery right now from your first fresh 50 is to either purchase an i70 weapon from the marketboard or get your relic quest done to pass the i50 requirement (make sure your accessories are i49 if at all possible), then hop into Crystal Tower (Labyrinth of Ancients). That currently gives you 200 myth a run and the zerg raid has enough folks in it that you'll more often than not be carried to victory regardless of how horrid your alliances are (screw you, Atomos mechanic).

That also nets you i80 gear while you build the myth for i90. Partway through gearing up through CT, you can hop into Hard Mode dungeons and start nabbing soldiery (along with more i70 and i80 pieces which will include accessories).

Once you're in full myth/i90, you can start decking out in soldiery via Expert Roulette.

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RE: Tomestone Changes in 2.4 |
#24
10-15-2014, 01:29 PM
(10-15-2014, 01:21 PM)Melkire Wrote:
(10-15-2014, 12:56 PM)Foxling Wrote: As I said, i'm behind in myth right now. I've barely done any of the level 50 dungeons simply because I can't consistently hold aggro when running with over-geared players. 

Can't really obtain soldiery/whatever the new one might be if I can't run the dungeons to get it.

Honestly, the best way to hop into soldiery right now from your first fresh 50 is to either purchase an i70 weapon from the marketboard or get your relic quest done to pass the i50 requirement (make sure your accessories are i49 if at all possible), then hop into Crystal Tower (Labyrinth of Ancients). That currently gives you 200 myth a run and the zerg raid has enough folks in it that you'll more often than not be carried to victory regardless of how horrid your alliances are (screw you, Atomos mechanic).

That also nets you i80 gear while you build the myth for i90. Partway through gearing up through CT, you can hop into Hard Mode dungeons and start nabbing soldiery (along with more i70 and i80 pieces which will include accessories).

Once you're in full myth/i90, you can start decking out in soldiery via Expert Roulette.
Actually, I got an i49 50 to i92 just by doing hunts and my relic quest. Hunts took about two hours with open window after open window. I capped on soldiery, got an asston of myth, and got enough allied seals to purchase the full i90 set of things. I got an i100 ring with the soldiery I capped, and then smashed and screamed through my relic quest. BAM! 

In that other case though, they'd just have to skimp on the ring to keep the soldiery -- which is fine since there are other places to get i70 or higher.

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RE: Tomestone Changes in 2.4 |
#25
10-15-2014, 01:30 PM
(This post was last modified: 10-15-2014, 01:33 PM by Kage.)
If tanking I recommend getting the i70 weapon at least.

>.> I once did Hullbreaker isle with someone in mostly myth gear but with the protector's gear from Halatali HM/ Brayflox/Lost City the problem is that they were using the i55 weapon.

Yeah...

But honestly hunts will probably get you the stuff really fast.
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RE: Tomestone Changes in 2.4 |
#26
10-15-2014, 01:30 PM
(10-15-2014, 01:21 PM)Melkire Wrote:
(10-15-2014, 12:56 PM)Foxling Wrote: As I said, i'm behind in myth right now. I've barely done any of the level 50 dungeons simply because I can't consistently hold aggro when running with over-geared players. 

Can't really obtain soldiery/whatever the new one might be if I can't run the dungeons to get it.

Honestly, the best way to hop into soldiery right now from your first fresh 50 is to either purchase an i70 weapon from the marketboard or get your relic quest done to pass the i50 requirement (make sure your accessories are i49 if at all possible), then hop into Crystal Tower (Labyrinth of Ancients). That currently gives you 200 myth a run and the zerg raid has enough folks in it that you'll more often than not be carried to victory regardless of how horrid your alliances are (screw you, Atomos mechanic).

That also nets you i80 gear while you build the myth for i90. Partway through gearing up through CT, you can hop into Hard Mode dungeons and start nabbing soldiery (along with more i70 and i80 pieces which will include accessories).

Once you're in full myth/i90, you can start decking out in soldiery via Expert Roulette.

Not going to deny that LoA is a decent way to grind myth but have you been in there recently? I hit it up on my Odin character a little while ago after I started to run low on Myth and it was literally full of people messing up on purpose. Been a long while since i've seen everyone wipe three times before getting to the first boss... 

And i'm well aware that the hard mode dungeons and things are ideal ways to gear up. Like I said in my first post in this thread, i've just fallen behind on that character because i've been focusing on a different one. I'm not completely clueless on the methods to actually get what I need.

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RE: Tomestone Changes in 2.4 |
#27
10-15-2014, 01:32 PM
(This post was last modified: 10-15-2014, 01:33 PM by Eva.)
You can also buy the job-specific i90 gear with allied seals if you do hunts. It works out to being a lot cheaper than myths, however you might also want to keep those allied seals stockpiled for hunt logs towards upgrading the i100 stuff to i110. It's a bit of a tradeoff there.

But I think the i90 stuff is like 20-30 seals apiece, and that's pretty easy to get just from hitting daily/weekly hunt marks.

EDIT: Berrod beat me to it by like 4 mins. XD

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