Oooooo can I do the Twelveswood?
Starting as if coming from Thanalan.
South Shroud: Right off the bat, Coeurlclaw Poachers that occupy the old airship landing pad. Camp Tranquil? More like Camp Thisisabadplaceforacamp. Watch out for the ruins with all the Deepvoid Deathmice... Yay, more Poachers, but they invited their Goblin bomber friends and the Redbelly Wasp Bandits. Is Buscarron's safe? If you don't mind bar fights. Quarrymill is safe, but in order to make it so they built it like a fort.
Central Shroud: Safest region in the Shroud if you watch out for Diremite ambushes along the roads. Don't go up Matron's Lethe... Just don't. Also the ruins... Well, creepy ruins are never safe no matter where you are.
East Shroud: Make sure to visit the Sanctum of the Twelve! Don't mind the hostile boars the size of Rhinos. Hawthorne Hut is safe, but when you leave you get your choice of huge hostile vilekin or Raptor Poachers. Past Little Solace is just pure Greenwrath, and Garleans who really regret their jobs. If you go to the Southern part of the region you get a nice view of a Garlean Castrum as Gull Knats nom on your skull.
West Shroud: ROFL JK, it went boom.
North Shroud: It seems mostly safe until you get to the part with the Ixal. Just stay on the road to Hyrstmill, and all you have to worry about is Opo-opos throwing things at you. However, heading to Fallgourd Float is a nightmare. Giant scorpions. Yes, I know they are called Banemites, but they are not mites. They are Giant purple scorpions the size of your cottage. There is even a Wood Wailer near the bridge that leads to the path to Fallgourd, and he basically says "Go dis way and u die." Yet, they put a tavern and inn in Fallgourd Float, and somehow expect/get business?? Leaving the Float on a Westward path is asking to be blown up and crushed then eaten by a Ziz.
Starting as if coming from Thanalan.
South Shroud: Right off the bat, Coeurlclaw Poachers that occupy the old airship landing pad. Camp Tranquil? More like Camp Thisisabadplaceforacamp. Watch out for the ruins with all the Deepvoid Deathmice... Yay, more Poachers, but they invited their Goblin bomber friends and the Redbelly Wasp Bandits. Is Buscarron's safe? If you don't mind bar fights. Quarrymill is safe, but in order to make it so they built it like a fort.
Central Shroud: Safest region in the Shroud if you watch out for Diremite ambushes along the roads. Don't go up Matron's Lethe... Just don't. Also the ruins... Well, creepy ruins are never safe no matter where you are.
East Shroud: Make sure to visit the Sanctum of the Twelve! Don't mind the hostile boars the size of Rhinos. Hawthorne Hut is safe, but when you leave you get your choice of huge hostile vilekin or Raptor Poachers. Past Little Solace is just pure Greenwrath, and Garleans who really regret their jobs. If you go to the Southern part of the region you get a nice view of a Garlean Castrum as Gull Knats nom on your skull.
West Shroud: ROFL JK, it went boom.
North Shroud: It seems mostly safe until you get to the part with the Ixal. Just stay on the road to Hyrstmill, and all you have to worry about is Opo-opos throwing things at you. However, heading to Fallgourd Float is a nightmare. Giant scorpions. Yes, I know they are called Banemites, but they are not mites. They are Giant purple scorpions the size of your cottage. There is even a Wood Wailer near the bridge that leads to the path to Fallgourd, and he basically says "Go dis way and u die." Yet, they put a tavern and inn in Fallgourd Float, and somehow expect/get business?? Leaving the Float on a Westward path is asking to be blown up and crushed then eaten by a Ziz.