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How dangerous is Eorzea to live in?


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How dangerous is Eorzea to live in?
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Knight Katv
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RE: How dangerous is Eorzea to live in? |
#16
12-23-2014, 11:55 AM
(This post was last modified: 12-23-2014, 12:12 PM by Knight Kat.)
Oooooo can I do the Twelveswood?

Starting as if coming from Thanalan.

South Shroud: Right off the bat, Coeurlclaw Poachers that occupy the old airship landing pad. Camp Tranquil? More like Camp Thisisabadplaceforacamp. Watch out for the ruins with all the Deepvoid Deathmice... Yay, more Poachers, but they invited their Goblin bomber friends and the Redbelly Wasp Bandits. Is Buscarron's safe? If you don't mind bar fights. Quarrymill is safe, but in order to make it so they built it like a fort.

Central Shroud: Safest region in the Shroud if you watch out for Diremite ambushes along the roads. Don't go up Matron's Lethe... Just don't. Also the ruins... Well, creepy ruins are never safe no matter where you are.

East Shroud: Make sure to visit the Sanctum of the Twelve! Don't mind the hostile boars the size of Rhinos. Hawthorne Hut is safe, but when you leave you get your choice of huge hostile vilekin or Raptor Poachers. Past Little Solace is just pure Greenwrath, and Garleans who really regret their jobs. If you go to the Southern part of the region you get a nice view of a Garlean Castrum as Gull Knats nom on your skull.

West Shroud: ROFL JK, it went boom.

North Shroud: It seems mostly safe until you get to the part with the Ixal. Just stay on the road to Hyrstmill, and all you have to worry about is Opo-opos throwing things at you. However, heading to Fallgourd Float is a nightmare. Giant scorpions. Yes, I know they are called Banemites, but they are not mites. They are Giant purple scorpions the size of your cottage. There is even a Wood Wailer near the bridge that leads to the path to Fallgourd, and he basically says "Go dis way and u die." Yet, they put a tavern and inn in Fallgourd Float, and somehow expect/get business?? Leaving the Float on a Westward path is asking to be blown up and crushed then eaten by a Ziz.

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RE: How dangerous is Eorzea to live in? |
#17
12-24-2014, 03:53 AM
The way I see it, it may seem dangerous but we are looking at the world in gameplay's perspective and the main hero's perspective.

I feel that Eorzea is actually 5 times larger than it  looks in game, and has more wide views. It literally should take at least 1-5 days to pass Thanalan (Central) in actual perspective.

If we see it in hero's perspective and the gameplay's perspective - there is no way regular civilians can walk from Ul'dah to Black Brush Station while there are antlings popping out to ambush you. Locals -do- walk to BBS frequently for like 6 hour-12 hour walk realistically.

Black Shroud is dangerous period however, and same for MorDhona.
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RE: How dangerous is Eorzea to live in? |
#18
12-24-2014, 09:23 AM
(12-23-2014, 11:31 AM)Aaron Wrote: East Shroud is probably the most dangerous place in the three areas IMO
Giving that there invaded by Odin, Garlean bases right inside the forest and a host to al sorts of ruins yeah the Shroud is lovely looking but deadly.
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RE: How dangerous is Eorzea to live in? |
#19
12-24-2014, 05:04 PM
Not to mention the Woodsin that, to outsiders, seems to be afflicted arbitrarily at the whims of the Elementals.
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RE: How dangerous is Eorzea to live in? |
#20
12-24-2014, 08:03 PM
(12-20-2014, 02:05 PM)Aaron Wrote: Considering if you start at Ul'Dah and go into Central Thanalan right of the bat to see there's ants bigger than you that are hostile. 

I'd say Eorzea is pretty dangerous. 

Ain't even talking bout the BIGASS Morbols in Gridania.

I would surmise that the thickness of horrific monsters is more MMO mechanic than actuality. Consider that in the real world apex predators can have solo territory measuring tens or hundreds of miles and often fight eachother for dominance. Would a dozen morbols just loaf around in the open like that? Probably not unless its some sort of spawning patch like in Aurum Vale. On the other hand, a single morbol is more akin to the one in that cinematic than the ones you shovel through in Gridania.

Furthermore, the world is almost certainly far larger than its ingame presence. Monsters are likely less common than bandits on the main roads, so commoners are probably more likely to be accosted by their fellow man or beastman.
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RE: How dangerous is Eorzea to live in? |
#21
12-24-2014, 08:35 PM
Indeed, the actual size of Eorzea/Aldenard should be... well, roughly the size of Africa, honestly. Things are compressed down a hundredfold for the sake of player convenience and also because, let's face it, we simply don't yet have the technology to support rendering out an entire continent's worth of land.

Mob density, therefore, wouldn't be anywhere near what we see in-game and, as such, it should be far safer to just stick to the roads than it seems in-game (though you still have to watch out for bandits and beast tribe incursions). The Sagolii Desert alone should be so large that trying to traverse its entirety is basically suicide without bringing along excess supplies.

Also, keep in mind that, yes, the laws of physics are simply different in Eorzea and people are generally more capable than they would be on Earth. Just a little bit, mind you. You still have to actually train and stuff to be able to fight some of those nasties, but it's not nearly as hopeless as it looks at first blush. Hey, if Lalafell can survive in this world, you probably could too! Maybe. Possibly.
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RE: How dangerous is Eorzea to live in? |
#22
12-24-2014, 11:35 PM
(12-24-2014, 08:03 PM)Jazz Egi Wrote:
(12-20-2014, 02:05 PM)Aaron Wrote: Considering if you start at Ul'Dah and go into Central Thanalan right of the bat to see there's ants bigger than you that are hostile. 

I'd say Eorzea is pretty dangerous. 

Ain't even talking bout the BIGASS Morbols in Gridania.

I would surmise that the thickness of horrific monsters is more MMO mechanic than actuality.  Consider that in the real world apex predators can have solo territory measuring tens or hundreds of miles and often fight eachother for dominance.  Would a dozen morbols just loaf around in the open like that?  Probably not unless its some sort of spawning patch like in Aurum Vale.  On the other hand, a single morbol is more akin to the one in that cinematic than the ones you shovel through in Gridania.

Furthermore, the world is almost certainly far larger than its ingame presence.  Monsters are likely less common than bandits on the main roads, so commoners are probably more likely to be accosted by their fellow man or beastman.
Considering that real ants can span -large- areas as a colony just to search for food.

And Cutters Cry isn't too far from Ul'Dah where one could be sure there's no worry.

The ants would probably be a huge problem regardless. One colony can number in the thousands.

Kevin Gates - Told Me
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RE: How dangerous is Eorzea to live in? |
#23
12-25-2014, 01:42 AM
(12-24-2014, 11:35 PM)Aaron Wrote:
(12-24-2014, 08:03 PM)Jazz Egi Wrote:
(12-20-2014, 02:05 PM)Aaron Wrote: Considering if you start at Ul'Dah and go into Central Thanalan right of the bat to see there's ants bigger than you that are hostile. 

I'd say Eorzea is pretty dangerous. 

Ain't even talking bout the BIGASS Morbols in Gridania.

I would surmise that the thickness of horrific monsters is more MMO mechanic than actuality.  Consider that in the real world apex predators can have solo territory measuring tens or hundreds of miles and often fight eachother for dominance.  Would a dozen morbols just loaf around in the open like that?  Probably not unless its some sort of spawning patch like in Aurum Vale.  On the other hand, a single morbol is more akin to the one in that cinematic than the ones you shovel through in Gridania.

Furthermore, the world is almost certainly far larger than its ingame presence.  Monsters are likely less common than bandits on the main roads, so commoners are probably more likely to be accosted by their fellow man or beastman.
Considering that real ants can span -large- areas as a colony just to search for food.

And Cutters Cry isn't too far from Ul'Dah where one could be sure there's no worry.

The ants would probably be a huge problem regardless. One colony can number in the thousands.

Strange that the ants don't seem to get much quest coverage as the huge danger you would expect them to be. Its a miracle there are any refugees alive in Thanalan if they are pound for pound as tough as real ants. Maybe they are stupid, or territorial?
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RE: How dangerous is Eorzea to live in? |
#24
12-25-2014, 03:59 AM
(This post was last modified: 12-25-2014, 04:02 AM by Aaron.)
(12-25-2014, 01:42 AM)Jazz Egi Wrote:
(12-24-2014, 11:35 PM)Aaron Wrote:
(12-24-2014, 08:03 PM)Jazz Egi Wrote:
(12-20-2014, 02:05 PM)Aaron Wrote: Considering if you start at Ul'Dah and go into Central Thanalan right of the bat to see there's ants bigger than you that are hostile. 

I'd say Eorzea is pretty dangerous. 

Ain't even talking bout the BIGASS Morbols in Gridania.

I would surmise that the thickness of horrific monsters is more MMO mechanic than actuality.  Consider that in the real world apex predators can have solo territory measuring tens or hundreds of miles and often fight eachother for dominance.  Would a dozen morbols just loaf around in the open like that?  Probably not unless its some sort of spawning patch like in Aurum Vale.  On the other hand, a single morbol is more akin to the one in that cinematic than the ones you shovel through in Gridania.

Furthermore, the world is almost certainly far larger than its ingame presence.  Monsters are likely less common than bandits on the main roads, so commoners are probably more likely to be accosted by their fellow man or beastman.
Considering that real ants can span -large- areas as a colony just to search for food.

And Cutters Cry isn't too far from Ul'Dah where one could be sure there's no worry.

The ants would probably be a huge problem regardless. One colony can number in the thousands.

Strange that the ants don't seem to get much quest coverage as the huge danger you would expect them to be.  Its a miracle there are any refugees alive in Thanalan if they are pound for pound as tough as real ants.  Maybe they are stupid, or territorial?
Or maybe that's why Ala Mhigo is gated and Ul'Dah is the only city to have a big ass wall surrounding it?

Ever think of that? Don't need a quest dedicated to ants to know a colony of ants individually twice the size of a human = threat.

The history behind Cutters Cry adds to this.

Kevin Gates - Told Me
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RE: How dangerous is Eorzea to live in? |
#25
12-25-2014, 04:58 AM
(12-25-2014, 03:59 AM)Aaron Wrote:
(12-25-2014, 01:42 AM)Jazz Egi Wrote:
(12-24-2014, 11:35 PM)Aaron Wrote:
(12-24-2014, 08:03 PM)Jazz Egi Wrote:
(12-20-2014, 02:05 PM)Aaron Wrote: Considering if you start at Ul'Dah and go into Central Thanalan right of the bat to see there's ants bigger than you that are hostile. 

I'd say Eorzea is pretty dangerous. 

Ain't even talking bout the BIGASS Morbols in Gridania.

I would surmise that the thickness of horrific monsters is more MMO mechanic than actuality.  Consider that in the real world apex predators can have solo territory measuring tens or hundreds of miles and often fight eachother for dominance.  Would a dozen morbols just loaf around in the open like that?  Probably not unless its some sort of spawning patch like in Aurum Vale.  On the other hand, a single morbol is more akin to the one in that cinematic than the ones you shovel through in Gridania.

Furthermore, the world is almost certainly far larger than its ingame presence.  Monsters are likely less common than bandits on the main roads, so commoners are probably more likely to be accosted by their fellow man or beastman.
Considering that real ants can span -large- areas as a colony just to search for food.

And Cutters Cry isn't too far from Ul'Dah where one could be sure there's no worry.

The ants would probably be a huge problem regardless. One colony can number in the thousands.

Strange that the ants don't seem to get much quest coverage as the huge danger you would expect them to be.  Its a miracle there are any refugees alive in Thanalan if they are pound for pound as tough as real ants.  Maybe they are stupid, or territorial?
Or maybe that's why Ala Mhigo is gated and Ul'Dah is the only city to have a big ass wall surrounding it?

Ever think of that? Don't need a quest dedicated to ants to know a colony of ants individually twice the size of a human = threat.

The history behind Cutters Cry adds to this.

I can't naysay you because despite having cleared most of the Coils I've never actually unlocked Cutter's Cry.

I like to think that Ul'dah is walled because it's on a big empty flat with no other defenses. Gridania is at the heart of a forest protected by powerful elementals and Limsa's walls are in the form of sea gates. If the ants wanted Ul'dah they would burrow in from beneath.
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RE: How dangerous is Eorzea to live in? |
#26
12-25-2014, 05:07 AM
(12-25-2014, 04:58 AM)Jazz Egi Wrote:
(12-25-2014, 03:59 AM)Aaron Wrote:
(12-25-2014, 01:42 AM)Jazz Egi Wrote:
(12-24-2014, 11:35 PM)Aaron Wrote:
(12-24-2014, 08:03 PM)Jazz Egi Wrote: I would surmise that the thickness of horrific monsters is more MMO mechanic than actuality.  Consider that in the real world apex predators can have solo territory measuring tens or hundreds of miles and often fight eachother for dominance.  Would a dozen morbols just loaf around in the open like that?  Probably not unless its some sort of spawning patch like in Aurum Vale.  On the other hand, a single morbol is more akin to the one in that cinematic than the ones you shovel through in Gridania.

Furthermore, the world is almost certainly far larger than its ingame presence.  Monsters are likely less common than bandits on the main roads, so commoners are probably more likely to be accosted by their fellow man or beastman.
Considering that real ants can span -large- areas as a colony just to search for food.

And Cutters Cry isn't too far from Ul'Dah where one could be sure there's no worry.

The ants would probably be a huge problem regardless. One colony can number in the thousands.

Strange that the ants don't seem to get much quest coverage as the huge danger you would expect them to be.  Its a miracle there are any refugees alive in Thanalan if they are pound for pound as tough as real ants.  Maybe they are stupid, or territorial?
Or maybe that's why Ala Mhigo is gated and Ul'Dah is the only city to have a big ass wall surrounding it?

Ever think of that? Don't need a quest dedicated to ants to know a colony of ants individually twice the size of a human = threat.

The history behind Cutters Cry adds to this.

I can't naysay you because despite having cleared most of the Coils I've never actually unlocked Cutter's Cry.  

I like to think that Ul'dah is walled because it's on a big empty flat with no other defenses.  Gridania is at the heart of a forest protected by powerful elementals and Limsa's walls are in the form of sea gates.  If the ants wanted Ul'dah they would burrow in from beneath.
Phew for a second I thought my last post was a little too"This guy is a dick" toned and you'd think I was being a smartass. Glad to see that's not the case Smile 

And I wouldn't bother unlocking Cutters Cry. I hate that dungeon with a blinding passion.

Ima go run it again now just to solidify my reason to despise that long ass boring place.

I'd rather suffer through Toto Rak.

Kevin Gates - Told Me
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RE: How dangerous is Eorzea to live in? |
#27
12-25-2014, 06:25 AM
(12-25-2014, 05:07 AM)Aaron Wrote:
(12-25-2014, 04:58 AM)Jazz Egi Wrote:
(12-25-2014, 03:59 AM)Aaron Wrote:
(12-25-2014, 01:42 AM)Jazz Egi Wrote:
(12-24-2014, 11:35 PM)Aaron Wrote: Considering that real ants can span -large- areas as a colony just to search for food.

And Cutters Cry isn't too far from Ul'Dah where one could be sure there's no worry.

The ants would probably be a huge problem regardless. One colony can number in the thousands.

Strange that the ants don't seem to get much quest coverage as the huge danger you would expect them to be.  Its a miracle there are any refugees alive in Thanalan if they are pound for pound as tough as real ants.  Maybe they are stupid, or territorial?
Or maybe that's why Ala Mhigo is gated and Ul'Dah is the only city to have a big ass wall surrounding it?

Ever think of that? Don't need a quest dedicated to ants to know a colony of ants individually twice the size of a human = threat.

The history behind Cutters Cry adds to this.

I can't naysay you because despite having cleared most of the Coils I've never actually unlocked Cutter's Cry.  

I like to think that Ul'dah is walled because it's on a big empty flat with no other defenses.  Gridania is at the heart of a forest protected by powerful elementals and Limsa's walls are in the form of sea gates.  If the ants wanted Ul'dah they would burrow in from beneath.
Phew for a second I thought my last post was a little too"This guy is a dick" toned and you'd think I was being a smartass. Glad to see that's not the case Smile 

And I wouldn't bother unlocking Cutters Cry. I hate that dungeon with a blinding passion.

Ima go run it again now just to solidify my reason to despise that long ass boring place.

I'd rather suffer through Toto Rak.
I actually like cutter's cry.

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RE: How dangerous is Eorzea to live in? |
#28
12-25-2014, 12:07 PM
(12-25-2014, 06:25 AM)Berrod Armstrong Wrote:
(12-25-2014, 05:07 AM)Aaron Wrote:
(12-25-2014, 04:58 AM)Jazz Egi Wrote:
(12-25-2014, 03:59 AM)Aaron Wrote:
(12-25-2014, 01:42 AM)Jazz Egi Wrote: Strange that the ants don't seem to get much quest coverage as the huge danger you would expect them to be.  Its a miracle there are any refugees alive in Thanalan if they are pound for pound as tough as real ants.  Maybe they are stupid, or territorial?
Or maybe that's why Ala Mhigo is gated and Ul'Dah is the only city to have a big ass wall surrounding it?

Ever think of that? Don't need a quest dedicated to ants to know a colony of ants individually twice the size of a human = threat.

The history behind Cutters Cry adds to this.

I can't naysay you because despite having cleared most of the Coils I've never actually unlocked Cutter's Cry.  

I like to think that Ul'dah is walled because it's on a big empty flat with no other defenses.  Gridania is at the heart of a forest protected by powerful elementals and Limsa's walls are in the form of sea gates.  If the ants wanted Ul'dah they would burrow in from beneath.
Phew for a second I thought my last post was a little too"This guy is a dick" toned and you'd think I was being a smartass. Glad to see that's not the case Smile 

And I wouldn't bother unlocking Cutters Cry. I hate that dungeon with a blinding passion.

Ima go run it again now just to solidify my reason to despise that long ass boring place.

I'd rather suffer through Toto Rak.
I actually like cutter's cry.
And now i hereby declare you out of words for today.

*mutes Berrod*

Kevin Gates - Told Me
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RE: How dangerous is Eorzea to live in? |
#29
12-25-2014, 12:22 PM
I'd imagine; given the implied size of the world, versus the actual in-game view of it and the lore... the world -is- dangerous.  Definitely.  And there's a fair amount of death before people's time.

But traveling is honestly not all that bad.  The roads are generally kept relatively safe, there's body-guards, ferries, chocoboing services, and caravans for traveling.  On top of that, most of the most dangerous areas and dungeons are, size-corrected, relatively distant from places people live.

It's dangerous, but nowhere near as dangerous as the layout of the game and constant influx of "My god!  DANGER!" is occuring.  In fact, if you attribute for size and traveling, the sheer amount of events happening in the game occur over a period of a year or so.
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