
(04-13-2015, 02:06 PM)Zyrusticae Wrote: Ageism in full effect in this thread...
Just gonna say, I really, really do not give two craps about what ages people give their characters (and this I say as someone playing a warrior who's approaching middle age). There are all kinds of issues you run into when you're so concerned with what's 'plausible' and what isn't in the context of a fictional universe. Some things are reasonable - the laws of physics and how aether works and whatnot are all requred to keep things working and everyone running on the same playing field. On the other hand, if someone wants to play a young prodigy I see little to gain from preventing them from doing so outside of satisfying your own (ageist) snobbery. Like I keep saying, it's all about execution: someone who is such a genius in martial arts would undoubtedly have other issues - including issues from other, older peers who exhibit behavior towards them that is undoubtedly similar to some of the attitudes you see on here towards younger, hyper-competent characters.
Ultimately, I think throwing things out based on premise is a really poor practice that needs to stop sooner than later. You miss out on a lot of cool stuff if you ignore things just because the premise sounds boring or overwrought or outrageous to you. You never know when you're going to be surprised. This is especially important because there is only a limited palette to draw from to create any particular premise, hence it all comes down to execution in the end. We draw from the same sources to recreate the same stories over and over again, but the way those stories are told can change dramatically between tellings, and one telling can resonate with one person far better than it does another.
Agree to disagree. I could write a compelling piece on how my 2yr old defeated Eorzea's best at the Grindstone, but that still doesn't make it plausible, even if it was executed properly.
Exaggerated for effect.