Ah...this thread. Â I was wondering when something of this topic would show up. Â Because it is a very tricky thing to really come to a general consensus.
In my experience, I have to agree with the OP: what makes a character special is usually the character themselves; not necessarily what they can do. Â Initially, I thought it was the other way around. Â That is, I had characters who were unbelievably OP, but I did make sure they followed the setting they were in and ultimately fit. Â They just were a bit spotlight grabbing in many respects. Â However, that does not mean you can't have the 'special'. Â I know Shuck will be one of the first to argue that such things are superfluous, and I agree in many respects. Â But there are exceptions, and here's one of mine.
When I made the transition from roleplaying on forums to MMOs, my perspective immediately changed, as I was able to see people making, writing, and roleplaying characters in real time, which made things pop out more and made my own flaws as a writer all the more apparent. Â The character I had written was noticeably OP, even for the setting he was in. Â But, at the same time, there was much about the character I liked, in terms of what shaped him to be the person he was and what could potentially change that character. Â So, I stuck with him with the intent of seeing him through to see what happened.
Now, of all the characters I've made, he was (and still is by far) the strongest character I had written. Â Sure, part of it was the fantasy of it all; I'm as self-indulgent as most any other human being. Â But I also know people read about characters like this to {also} feel empowered or to escape in a fantasy. Â So, my focus shifted from the initial idea of toning him down to instead making him relatable to an audience or other RPers, and that meant focusing on the person he was, not that he could level a city in a few hours (not that he ever would, mind you).
As I did so, what he did became less and less important and only really showed up when plot demanded it, and it was usually rigorously challenged because of how I played the character, so there was rarely ever a case of "Swing fist, enemy destroyed, world saved". Â What instead took precedence was the character. Â Why he did the things he did. Â Why he cared about others in the first place. Â How he saw the world. Â How he viewed what he could do. Â His fears. Â His desires. Â His vices. Â All of these things.
And what ended up happening was making a character that would have been fine without the crazy OP crap. Â But, his character was also built AROUND said OP crap. Â It wasn't like "eh, whatever." Â What he did terrified him, excited him. Â It made him very wary to touch people or even interact with them. Â I mean, when you can crunch a car door inward by lightly tapping it, you'd be afraid to give someone a handshake, let alone hug them.
So much of his development was based on him discovering himself, showing that even though he was immensely powerful, he was just as human as the rest of us. Â He had insecurities, and most importantly, he wasn't afraid to reach out for help. Â Many thought he was being weak. Â But the people that extended their hands back, knowing full well he could accidentally hurt him, became his closest allies. Â And the supposed 'good people' that snuffed him showed their true colors in reflection when, despite all of his fears, he wore them on his sleeve.
And that's my experience with characters like this. Â I'm the kind of guy who can see how Superman can be a compelling character. Â It's hard, and it requires a different perspective, but it CAN be done. Â It's why you have some 'good' comic book writers and 'bad' ones. Â Of course, those terms have to be used sparingly, as such things are subjective.
Now, as for THIS setting in particular, yeah. Â MOST of us are playing the roles of adventurers. Â But some of us (like myself) are playing the guy who wants to live a normal life, only to be continuously be reeled in by the fates with a large NOPE and smacking him into the wide world. Â He's got some bit of magic in him, both literal and figurative, that he refuses to accept he has. Â He says he likes the quiet. Â He says he likes safe. Â But in the end he's restless, and secretly he hopes his life means something outside of being the silversmith he became.
And that's the springboard for Velkyron's character (yes, I know, non-roe name. Â There's a reason though, so shush).
For the record? Â Velky here got a -5 on that test. Â He's not an anti-sue by any means. Â He just has some pretty nasty faults and issues. Â And unlike the aforementioned character, he's not as open about them, though he hides it well. Â It'll be an interesting change of pace for when I'll actually be able to log in. Â Maybe I should sing a song about that...
In my experience, I have to agree with the OP: what makes a character special is usually the character themselves; not necessarily what they can do. Â Initially, I thought it was the other way around. Â That is, I had characters who were unbelievably OP, but I did make sure they followed the setting they were in and ultimately fit. Â They just were a bit spotlight grabbing in many respects. Â However, that does not mean you can't have the 'special'. Â I know Shuck will be one of the first to argue that such things are superfluous, and I agree in many respects. Â But there are exceptions, and here's one of mine.
When I made the transition from roleplaying on forums to MMOs, my perspective immediately changed, as I was able to see people making, writing, and roleplaying characters in real time, which made things pop out more and made my own flaws as a writer all the more apparent. Â The character I had written was noticeably OP, even for the setting he was in. Â But, at the same time, there was much about the character I liked, in terms of what shaped him to be the person he was and what could potentially change that character. Â So, I stuck with him with the intent of seeing him through to see what happened.
Now, of all the characters I've made, he was (and still is by far) the strongest character I had written. Â Sure, part of it was the fantasy of it all; I'm as self-indulgent as most any other human being. Â But I also know people read about characters like this to {also} feel empowered or to escape in a fantasy. Â So, my focus shifted from the initial idea of toning him down to instead making him relatable to an audience or other RPers, and that meant focusing on the person he was, not that he could level a city in a few hours (not that he ever would, mind you).
As I did so, what he did became less and less important and only really showed up when plot demanded it, and it was usually rigorously challenged because of how I played the character, so there was rarely ever a case of "Swing fist, enemy destroyed, world saved". Â What instead took precedence was the character. Â Why he did the things he did. Â Why he cared about others in the first place. Â How he saw the world. Â How he viewed what he could do. Â His fears. Â His desires. Â His vices. Â All of these things.
And what ended up happening was making a character that would have been fine without the crazy OP crap. Â But, his character was also built AROUND said OP crap. Â It wasn't like "eh, whatever." Â What he did terrified him, excited him. Â It made him very wary to touch people or even interact with them. Â I mean, when you can crunch a car door inward by lightly tapping it, you'd be afraid to give someone a handshake, let alone hug them.
So much of his development was based on him discovering himself, showing that even though he was immensely powerful, he was just as human as the rest of us. Â He had insecurities, and most importantly, he wasn't afraid to reach out for help. Â Many thought he was being weak. Â But the people that extended their hands back, knowing full well he could accidentally hurt him, became his closest allies. Â And the supposed 'good people' that snuffed him showed their true colors in reflection when, despite all of his fears, he wore them on his sleeve.
And that's my experience with characters like this. Â I'm the kind of guy who can see how Superman can be a compelling character. Â It's hard, and it requires a different perspective, but it CAN be done. Â It's why you have some 'good' comic book writers and 'bad' ones. Â Of course, those terms have to be used sparingly, as such things are subjective.
Now, as for THIS setting in particular, yeah. Â MOST of us are playing the roles of adventurers. Â But some of us (like myself) are playing the guy who wants to live a normal life, only to be continuously be reeled in by the fates with a large NOPE and smacking him into the wide world. Â He's got some bit of magic in him, both literal and figurative, that he refuses to accept he has. Â He says he likes the quiet. Â He says he likes safe. Â But in the end he's restless, and secretly he hopes his life means something outside of being the silversmith he became.
And that's the springboard for Velkyron's character (yes, I know, non-roe name. Â There's a reason though, so shush).
For the record? Â Velky here got a -5 on that test. Â He's not an anti-sue by any means. Â He just has some pretty nasty faults and issues. Â And unlike the aforementioned character, he's not as open about them, though he hides it well. Â It'll be an interesting change of pace for when I'll actually be able to log in. Â Maybe I should sing a song about that...
Wiki page coming soonâ„¢