For several years now, I've been a leader of RP guilds and other RP-related groups or websites. At first I kinda just got dragged into it, as I'm a rather passive person and not much of a leader, but I quickly found that even though it was tough work and it often put me out of my element, I enjoyed being a leader. Now anyone who has run a guild knows the problems are inevitable, and the bigger your guild is and the longer it lives the more problems you'll run into. It comes with the territory.
However, in XIV I feel like I've run into more problems (and more problem members), than I have in any other game. It's left me stressed and burnt out, and to be honest running a guild--the thing that used to make me feel happy and energized--now makes me stressed and grumpy. I'm strongly considering not creating my own guild in whatever MMO I will end up playing next because it doesn't feel like it's worth the effort if it will be like another repeat of my time in XIV, but it hurts to think about refraining from doing the thing I used to enjoy because it's been ruined for me.
In all the groups I've ran, I've embraced strong philosophies of tolerance and freedom. I've always accepted people who were a little weird, who liked things I found a little disagreeable, who weren't the best RPers or maybe not the best gamers, who were a little rough around the edges, who didn't speak or understand the most English, even people I personally didn't like. I've accepted people who had reputations on the server of being trolls, or ERP fiends, or elitists, or just plain weird, because I believe in giving everyone a chance, and because I've dealt with having some pretty colorful and not necessarily accurate "reputations" myself. In all my guilds we haven't had many strict, concrete rules--most of if not all of our policies could be summarized with the simple statement of "be respectful to others."
And in the past, this has all worked out pretty well. There were a few bumps along the road, but that's to be expected. However, in XIV this has been another story. It's also my belief that as a guild leader, my job is to provide my members with opportunities. Ultimately, it's up to them to seize them. I don't have the time, energy, or desire to spoonfeed content 50 people, or even one person. We're all adults; I'm no one's mom. I guess the most frequent problem I've run into is we try to have events and plotlines and statics for people, but they don't participate unless we hold their hand through it all.
To get to the point of this giant rant, I suppose XIV has left me feeling discouraged and wondering if I should bother making a guild in whichever game the fates take me next. I have considered a solution, but I really don't know if it will save me stress and strife, or only cause more drama. The idea is a very small, exclusive, strict FC with a hardcore "no BS" policy. The problem is that the idea doesn't entirely sit well with me in that it's the opposite of everything I've ever done and the ideals I try to embrace, and also that I'm afraid people will view it as "elitist" or "snobby." I'm afraid the server in general will sneer at us, and the people we have to deny or kick for behaving below our standards will lash back and try to cause more conflict or slander our name, which is something I've dealth with enough already in XIV.
And when I say strict and exclusive, I mean it. I would want only members who are skilled at RP, decent at PvE, and most importantly, mature and rational people with ambition and the desire to communicate and work through problems. But I'm someone who likes to give everyone a chance, or two, or three. I like to help people improve rather than denying them for not already being skilled off. I like to offer a safe and happy home for all the "misfits." So the idea of rejecting people for not being "good enough," or for being too moody and hot-headed, or for being too dependent and gloomy is difficult for me to embrace.
Furthermore, I think some of my policies would be kinda controversial to begin. I've decided I don't want furries, or lolicons, or futas, or Mary Sue's, or shallow trope-y characters, or abundantly try-hard "edgy" characters, super lore Nazis or on the flip side people who ignore lore together, or people whose RP revolves around lesbian cat girl ERP, or people whose entire characters and role-play are solely for the purpose of ERP in general. Perhaps it's making a generalization to say this, but every member we've had who falls into one of these above mentioned categories has eventually and inevitably caused problems and haven't contributed much to our guilds but drama, and the type of RP they're going for simply does not mesh up with our goals and storylines and isn't the quality we're hoping for, so having them around is a lose-lose situation for both parties.
I'm afraid having those sort of notions as a guild would get us labeled as snobs or bullies when it's really not the case. I have plenty of friends and acquaintances--both IRL and online--interested in such things, and more power to 'em. I consider myself accepting and tolerant of these things and don't think less of anyone for it, but at the same time, they're not the type of member base I want for my guild. All in all, I guess I'm considering that it's time I trust my gut instinct about people rather people rather than giving them the benefit of the doubt and a chance (or two, or three, or four) only for them to throw it back into my face and do nothing more for our guild than cause problems. I don't know if that's cynical or just realistic, but that's how I'm feeling.
So... what I want to know is everyone's thoughts and input on this? Is it cynicism or realism? Is it snobby? Is it practical? Is it practical but likely to be seen as snobby? Would limiting the quantity and strengthening the quality of our members this way cause more drama for us, or less drama?
However, in XIV I feel like I've run into more problems (and more problem members), than I have in any other game. It's left me stressed and burnt out, and to be honest running a guild--the thing that used to make me feel happy and energized--now makes me stressed and grumpy. I'm strongly considering not creating my own guild in whatever MMO I will end up playing next because it doesn't feel like it's worth the effort if it will be like another repeat of my time in XIV, but it hurts to think about refraining from doing the thing I used to enjoy because it's been ruined for me.
In all the groups I've ran, I've embraced strong philosophies of tolerance and freedom. I've always accepted people who were a little weird, who liked things I found a little disagreeable, who weren't the best RPers or maybe not the best gamers, who were a little rough around the edges, who didn't speak or understand the most English, even people I personally didn't like. I've accepted people who had reputations on the server of being trolls, or ERP fiends, or elitists, or just plain weird, because I believe in giving everyone a chance, and because I've dealt with having some pretty colorful and not necessarily accurate "reputations" myself. In all my guilds we haven't had many strict, concrete rules--most of if not all of our policies could be summarized with the simple statement of "be respectful to others."
And in the past, this has all worked out pretty well. There were a few bumps along the road, but that's to be expected. However, in XIV this has been another story. It's also my belief that as a guild leader, my job is to provide my members with opportunities. Ultimately, it's up to them to seize them. I don't have the time, energy, or desire to spoonfeed content 50 people, or even one person. We're all adults; I'm no one's mom. I guess the most frequent problem I've run into is we try to have events and plotlines and statics for people, but they don't participate unless we hold their hand through it all.
To get to the point of this giant rant, I suppose XIV has left me feeling discouraged and wondering if I should bother making a guild in whichever game the fates take me next. I have considered a solution, but I really don't know if it will save me stress and strife, or only cause more drama. The idea is a very small, exclusive, strict FC with a hardcore "no BS" policy. The problem is that the idea doesn't entirely sit well with me in that it's the opposite of everything I've ever done and the ideals I try to embrace, and also that I'm afraid people will view it as "elitist" or "snobby." I'm afraid the server in general will sneer at us, and the people we have to deny or kick for behaving below our standards will lash back and try to cause more conflict or slander our name, which is something I've dealth with enough already in XIV.
And when I say strict and exclusive, I mean it. I would want only members who are skilled at RP, decent at PvE, and most importantly, mature and rational people with ambition and the desire to communicate and work through problems. But I'm someone who likes to give everyone a chance, or two, or three. I like to help people improve rather than denying them for not already being skilled off. I like to offer a safe and happy home for all the "misfits." So the idea of rejecting people for not being "good enough," or for being too moody and hot-headed, or for being too dependent and gloomy is difficult for me to embrace.
Furthermore, I think some of my policies would be kinda controversial to begin. I've decided I don't want furries, or lolicons, or futas, or Mary Sue's, or shallow trope-y characters, or abundantly try-hard "edgy" characters, super lore Nazis or on the flip side people who ignore lore together, or people whose RP revolves around lesbian cat girl ERP, or people whose entire characters and role-play are solely for the purpose of ERP in general. Perhaps it's making a generalization to say this, but every member we've had who falls into one of these above mentioned categories has eventually and inevitably caused problems and haven't contributed much to our guilds but drama, and the type of RP they're going for simply does not mesh up with our goals and storylines and isn't the quality we're hoping for, so having them around is a lose-lose situation for both parties.
I'm afraid having those sort of notions as a guild would get us labeled as snobs or bullies when it's really not the case. I have plenty of friends and acquaintances--both IRL and online--interested in such things, and more power to 'em. I consider myself accepting and tolerant of these things and don't think less of anyone for it, but at the same time, they're not the type of member base I want for my guild. All in all, I guess I'm considering that it's time I trust my gut instinct about people rather people rather than giving them the benefit of the doubt and a chance (or two, or three, or four) only for them to throw it back into my face and do nothing more for our guild than cause problems. I don't know if that's cynical or just realistic, but that's how I'm feeling.
So... what I want to know is everyone's thoughts and input on this? Is it cynicism or realism? Is it snobby? Is it practical? Is it practical but likely to be seen as snobby? Would limiting the quantity and strengthening the quality of our members this way cause more drama for us, or less drama?