(06-10-2014, 12:27 AM)Hiroshu Wrote: I daydream about a similar imaginary MMO.Â
That's basically my hang up with open world games: it's kind of a quest grind. That's actually had me hesitant to play FFXIV until now because while WoW was a striking change from FFXI, after awhile you realize you're still grinding either way, but with questing they're just adding a bunch of a text you have to read in between the fighting, and in between that you're still just running around. Unless there's a robust quest tracker, at which point the quest text becomes superfluous and even more tedious because you're just button pressing through windows. What I really, really wish is for a more open-ended MMO that is built more around actual role playing, and less about stat progression.
Have you heard of No Man's Sky? I'm really looking forward to that one. I just want to be an explorer at the end of the day, and that's always hard to make in a game with all the limits current technology puts on the size of high quality game worlds. But I digress.
I enjoy current MMOs as long as the setting is one I enjoy, but yes it does feel as if the market is so full now that quick games of the same structure are par for the course. MMO players are a different breed now than they used to be - most players do not stick with a game for several years on end, they hop from one new MMO to the next grinding to the top as fast as they can to see if they like the endgame progression. There was a great article in Wired about it a while back. The old style of game where people spent years (EVE Online just hit its tenth anniversery and is actually growing) in it has kind of disappeared. The majority of players switch MMOs multiple times a year.
I do enjoy MMOs, but I need a setting I like, an endgame PvE progression (that was the problem with Elder Scrolls Online - there is literally no endgame progression), and preferably some fun people I have met.
Most of the innovation in gaming is in different genres now. MMOs have become a static genre, much like RTS games. Adventure games, games that push the boundaries of game versus film (Heavy Rain), and the like are what push the innovation in the genre now.
I put myself on the No Man's Sky mailing list a few days ago, but I have sort of reached the point now that I do not ever look forward to an MMO or have high expectations. That does not mean I will not enjoy them when they are released, but I just do not see the point in having high expectations - being different and innovative rarely pays the bills. The majority of gamers want something they can get the hang of in five minutes, grind to endgame progression in less than a month, and finish the progression within four months.
All of that said, I have found that the less time I have to play an MMO the more I enjoy it. As my offline life is busy, I do not have time to play a game for 4+ hours a day like I did when I was younger. It helps stop it from feeling like a grind, keeps the world fresh, etcetera. The only downside is that leveling is so slow that endgame is already chock full of experienced people that have done it all already and it can become difficult to get plugged in to experience the content. And the same goes with roleplaying - the less time you have to play, the later you arrive in a game, the higher chance there is that cliques have already been formed and it becomes more difficult to become involved.
Everything's gonna be okay, bb. ♥