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Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP


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Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP
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CrookedTarotv
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RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP |
#18
09-11-2014, 04:51 PM
(09-11-2014, 04:48 PM)Enteris Wrote: I'm not really seeing an issue here. Are you upset simply because the name isn't thief? The rogue, mechanics-wise, seems to play pretty much how a thief would/did in every iteration of Final Fantasy that they existed within.



The rogue, for all intents and purposes, is a thief. The only difference is in the name.  Perhaps the word "thief" has a more criminal connotation to it than "rogue" does, but as a roleplayer... does that matter? Can you not play a rogue and claim to be a thief? Is it truly necessary to have that THF tag on your character sheet?

(09-11-2014, 03:50 PM)Melkire Wrote: The second is so mind-bogglingly narrow a view that I, personally, can't comprehend how they came to such a conclusion. True, the city-states of Limsa Lominsa, Ul'dah, and Gridania would never stand for an officially sanctioned thieves' guild... but who said it had to be officially sanctioned? In the vast majority of fantasy settings, thieves, when they've banded together in some semblance of organization, have been at odds with the authorities of their place of residence. Their guilds, gangs, whatever - they move about. They hide, and then they either keep moving or else they keep to their hidey-holes until they're forced to move. It's disheartening to think that the XIV developers don't believe they could have gone with an unofficial, unsanctioned thieves' guild. It robs the cities of flavor and does the setting a disservice by shrinking the world further, because the argument eventually comes back around to, "oh, well, they wouldn't stand for it, so they'd stomp them out"... which implies that the cities are small enough and the authorities well-manned enough to enforce order on such a large scale.

The impact that this implication has on the setting is pervasive: Limsa, for example, is suddenly as small as it now appears to be in 2.x, and the Maelstrom and Yellowjackets have the manpower to shut down any such scandalous activity. So: no pirates, no thieves, etc. Suddenly Limsa is a duller place, as opposed to how it's seen by the roleplayers who've given it so much more character on top of the foundation that Square Enix laid down.

The one point I can agree with, to an extent, is the impact on the cities themselves. That being said, there will still be a rogue's guild... and, short of the in game lore stating otherwise, one can easily roleplay that there is a shadier, seedier underside to the guild that focuses more on criminal activity. 

TL; DR: It seems you have an issue of semantics when, at least to me, it seems this class is essentially going to play like a thief would, it's just being called a rogue (same as Knight turning into Paladin as you pointed out as well). The guild impact that you worry about may exist, but as roleplayers... there shouldn't be too much issue to work around there, either.

May I direct your attention to 'Fiddler on the Roof'?

'Tradition. Tradition. Because of our traditions, we have kept our balance for many, many years!'

The semantics are important in this case. It has always been a Thief. Square has never seen a reason to deviate from this, even when you could have easily called them a Rogue. They were a Thief in Game 1, they were a Thief in FF III (which is what 14 seems to be revolving around) and it's been Thief in title ever since then.

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Messages In This Thread
Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Melkire - 09-11-2014, 03:50 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Askier - 09-11-2014, 03:57 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Coatleque - 09-11-2014, 04:01 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Melkire - 09-11-2014, 04:04 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Coatleque - 09-11-2014, 04:13 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Berrod Armstrong - 09-11-2014, 04:06 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Oscare - 09-11-2014, 04:06 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Kellach Woods - 09-11-2014, 06:51 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Pumpkinweed - 09-11-2014, 04:10 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Oscare - 09-11-2014, 04:17 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by CrookedTarot - 09-11-2014, 04:32 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Madda - 09-11-2014, 04:35 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Verad - 09-11-2014, 04:38 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Melkire - 09-11-2014, 04:46 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Verad - 09-11-2014, 04:51 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Sophia_Grave - 09-11-2014, 04:41 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Enteris - 09-11-2014, 04:48 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by CrookedTarot - 09-11-2014, 04:51 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Enteris - 09-11-2014, 04:55 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by CrookedTarot - 09-11-2014, 06:10 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Myxie Tryxle - 09-11-2014, 04:48 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Drifter - 09-11-2014, 04:54 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Kage - 09-11-2014, 04:56 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Melkire - 09-11-2014, 05:00 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Oscare - 09-11-2014, 05:07 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Kage - 09-11-2014, 05:12 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Ragnar - 09-11-2014, 05:13 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Kage - 09-11-2014, 05:18 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Hiro - 09-11-2014, 05:39 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Melkire - 09-11-2014, 05:48 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Tiergan - 09-11-2014, 06:40 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Kage - 09-11-2014, 06:46 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Melkire - 09-11-2014, 07:18 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by C'kayah Polaali - 09-11-2014, 06:50 PM
RE: Rogues as Opposed to Thieves: Impact on Flavor and Tangential Impact on RP - by Aldotsk - 09-11-2014, 06:51 PM

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