
Personally I've never found a good solution to Paladin snap aggro. There's cases where a charged Halone will give you good enmity but for snap aggro it seems like the animation delay allows the adds to fly off toward a healer or dps for a bit before it goes to the Paladin.
And perhaps one-shotting them.
I think it's Provoke, Lob, FoF Halone? Stupid Ghosts attacking healers.
Or SMN running out of mana well and good at around 6 min (which is not good in hings like FCOB so I've heard)
And perhaps one-shotting them.
I think it's Provoke, Lob, FoF Halone? Stupid Ghosts attacking healers.
Or SMN running out of mana well and good at around 6 min (which is not good in hings like FCOB so I've heard)