
(11-30-2014, 04:52 PM)Sounsyy Wrote: The 26 Tribes refer to those original 26 Tribes which made the travel, there's no telling how many times those Tribes have split or relocated since that time.
This is how I choose to play off Seeker tribes, too. It just makes sense to me, personally, from a logical standpoint. After all, in a real life setting, think of all the diasporas of different ethnic groups where one group has split off from the "main" group due to things like differences in ideals, certain circumstances, etc. It makes sense to me that Sunseekers might be much the same way when there are differences in opinions between a large enough portion of the members to warrant an actual split, rather than the case where a Tia leaves to form his own tribe, entirely.
From a strictly RP standpoint, I think it also makes it easier that way to interact with others. Seeing as there's only one Seeker tribe overwhelmingly represented in the game, it's unreasonable to think that all players playing non-U Sunseekers are going to somehow interpret their characters' origins the same way. So it's easier for, say, two N tribe members from different backgrounds to come to the conclusion "Oh, I'm from a different branch of the Aldgoat tribe" instead of simply "Oh, we've got different interpretations, so for the sake of my personal character development, I can't interact with you."
All that to say, I would recommend making your own Antelope tribe if you cannot find another that you prefer. Depending on how intricately it's entwined with your character's background, it can be as simple as saying "Oh, they're from the Shroud" to as detailed and intricate as you like, such as what some players have done for tribes like the Coeurls. (Whose lore I love reading through. *-*)
Will you maybe have to adjust things one day, due to lore updates? Maybe. But nothing ventured, nothing gained, right?