When we know more lore, if it isn't something really restricted/hidden/secret, there's always the option of finding someone who is willing to teach your character. I'm slowly having my main learn how to use daggers (Not so much rogue, just how-to-stab) and I have given her an off-screen mentor that I mention in journals/hint to in RP. And then I let her use the blades more and more as per her learning curve, I'm 3 months in since dropping the first hint and she's approaching an intermediate state where she knows the basics but lacks the confidence and experience to back it up and make her better.Â
Perhaps when a full year has elapsed, she'll be closer to the end goal - When I have absences from the game, like vacations, I usually assign the awaytime to specific intensive training. Planning a year ahead with stuff like that might seem slow and uncertain because well, who knows what you're playing at that point, but I like to do it even so. It's also something you can tailor character progression events/storyarchs around as well down the line.Â
I'd imagine the lore has to explain why we haven't seen all of these things yet.
Perhaps when a full year has elapsed, she'll be closer to the end goal - When I have absences from the game, like vacations, I usually assign the awaytime to specific intensive training. Planning a year ahead with stuff like that might seem slow and uncertain because well, who knows what you're playing at that point, but I like to do it even so. It's also something you can tailor character progression events/storyarchs around as well down the line.Â
I'd imagine the lore has to explain why we haven't seen all of these things yet.