
I wonder how you folks concerned about machinists in combat RP dealt with the fact that guns in FF7 did fuck-all for damage. No, really, go back to that introduction scene and see how much damage those Shinra grunts do against Cloud.
Last Order has an animated example of why guns aren't really that powerful in a Final Fantasy game (skip to 4:46 for guns ablazing):
https://www.youtube.com/watch?v=x0HI9ZJxuXo#t=285
Not that it really matters. As was said, coming to an agreement is far more important than the mechanics of gunfire.
On a related note, I wonder how folks would feel if I played a Machinist who didn't actually understand the mechanics behind the gadgets she used and just made use of them the way a common (trained) soldier would? I mean, if the things are already assembled it's not like you need to know how to do anything more than basic maintenance (and usage, obviously).
Then again, I need to know more about how turrets work first... if they're non-disposable then that would be an issue.
Last Order has an animated example of why guns aren't really that powerful in a Final Fantasy game (skip to 4:46 for guns ablazing):
https://www.youtube.com/watch?v=x0HI9ZJxuXo#t=285
Not that it really matters. As was said, coming to an agreement is far more important than the mechanics of gunfire.
On a related note, I wonder how folks would feel if I played a Machinist who didn't actually understand the mechanics behind the gadgets she used and just made use of them the way a common (trained) soldier would? I mean, if the things are already assembled it's not like you need to know how to do anything more than basic maintenance (and usage, obviously).
Then again, I need to know more about how turrets work first... if they're non-disposable then that would be an issue.