
(01-02-2015, 03:32 AM)WiredBones Wrote: I'm also going to have to look up the details on white mage and see why people would have problems with someone even knowing that job ICly. I thought if I had him traveling and meeting people from all over the world, it would be plausible he met white mages
It basically comes down to the forbidden Succor is exclusively (according to the WHM storyline) gifted to the Padjal race as the magick's caretakers. And (unfortunately) the quest specifically points out that you, the Player Character, are the first non-Padjal to even be entrusted with the knowledge of its continued existence since the time of Amdapor 1600 years ago. In the recent Lore Panel in Las Vegas, Fernehalwes confirmed that this was a specific plot choice as it'll lead up to the Lambs of Dalamud (presumably) attempting to harness the ancient Succor from Amdapor Keep through "nefarious" means now that the Elementals are weakened.
So naturally this creates a huge division among roleplayers. One group who more strictly adheres to lore and recognizes that being a White Mage is not yet possible without breaking lore, and on the opposing end of the spectrum, those roleplayers who believe if you can play it you can RP it and are willing to ignore lore for the sake of being a White Mage.
There are some lore-adherent ways of becoming a White Mage that require only minimally bending lore, such as finding a lost soul stone within Amdapor, being the servant of an Elemental, being pure and incorruptible of soul and gifted Succor for whatever reason by an Elemental... to name a few. But being a White Mage comes with the very strict law and responsibility of the Elementals, called the Pact of Gelmorra. Respect the Wood, never harm the Wood, never take in excess, give back whatever you can. If you break this law, not only do you bring the Greenswrath upon yourself, but all living things within the Wood.
(01-02-2015, 03:32 AM)WiredBones Wrote: I'm gonna just focus on trying to get my hands on some research about what was going on 3O years ago in Eorzea. Sounds like he's even too old to have dealt with much of the Garlean threat. If you have any timelines or resources laying around I'd appreciate any links!
I hesitate to give you this link, mainly because it's out of date and contains a lot of outdated information that is more or less inaccurate, but it should be a good start for your purposes?
An Eorzean Timeline (outdated)
But, as you can see, there wasn't a lot going on in Eorzea back then. There was a relative peace among the city-states after the Autumn War 100 years ago and no major historical events happened between then and the fall of Ala Mhigo. The Garlean Empire came into being about 50 years ago, and this is an excellent link detailing the Garlean backstory:
The Rise and Fall of the White Raven
I can detail some things that weren't a thing at the time of your character's prime though? If that helps.
1. The first Eorzean Primals were not summoned until after 1562, 15 years ago.
2. Before 1562, Eorzeans and the Beastmen coexisted within the city-states harmoniously. It was not until Garlemald's XIVth Legion airships began dropping linkshells into the city-state spewing Garlean propaganda that (fearing the fall of their city-state) the nations cast the beast tribes out and renounced their relationships with them.
3. The Grand Companies of Eorzea were formed in 1572, 5 years ago and would not have existed during your character's prime.
4. Likewise, Eorzea's current leaders, Kan-E-Senna and Sultana Nanamo Ul Namo, were not yet born and Merlwyb Bloefhiswyn was a Helmsman on an expedition to the Far West, discovering "The New World."
5. Ul'dah was ruled by Sultan Sasabaru Ul. Though very little is known of Nanamo's father, it is often remarked that Nanamo is an exceedingly kind ruler in comparison to many of her predecessors. This may or may not include her father.
6. Adventurers and the Adventurers' Guild did not come into being until after 1557, 20 years ago. After the Fall of Ala Mhigo, the nation of Gridania, Ul'dah, and Limsa Lominsa drafted their citizens en masse to bolster their standing armies in preparation of Garlemald's inevitable invasion. However, several years passed and Garlemald's armies had not yet come. This time period was called the Age of Calm. But the Eorzean city-states could neither pay nor feed the armies they had recruited, and so the armies were disbanded, and these nationless Mercenaries took their military talents and became Adventurers, united by a Guild founded by Baderon Tenfinger's father with the purpose of putting their mercenary talents to helping their fellow Eorzeans on the battlefield and off.
Hope this helps shed some light on the Eorzea of 20+ years ago. But do look forward to meeting your character in game sometime! ^^