
In regards to the expansion, hopefully they'll increase the limit of players allowed to login/be created if only because all the progression-based players will likely flock to Ishgard and any other new maps. (Think Wineport, Fallgourd and Ceruleum Processing Plant for people who did Coil with lockouts).Â
With the large increase in maps. if their servers are actually being taxed by the amount of players logged in, 3.0 would never be able ot make it past QA. They would -need- to upgrade their servers if that were the case.
I think their bottleneck (besides the Lobby Server) might actually be the internet connection and its backbone connections. We've seen alarming issues with the USA<->Canada border connections having issues. If they allowed more players in, these would likely get worse. disclaimer: enterprise networking of any kind is not my specialty. But when there's a collection of people who all run a trace route from their various locations and it fails at the same gateway.... it's suspicious. Perhaps the EU datacenter will help out with this. Maybe a decent portion of progression-based EU players will hop off Balmung to go enjoy a less-laggy gaming environment.
With the large increase in maps. if their servers are actually being taxed by the amount of players logged in, 3.0 would never be able ot make it past QA. They would -need- to upgrade their servers if that were the case.
I think their bottleneck (besides the Lobby Server) might actually be the internet connection and its backbone connections. We've seen alarming issues with the USA<->Canada border connections having issues. If they allowed more players in, these would likely get worse. disclaimer: enterprise networking of any kind is not my specialty. But when there's a collection of people who all run a trace route from their various locations and it fails at the same gateway.... it's suspicious. Perhaps the EU datacenter will help out with this. Maybe a decent portion of progression-based EU players will hop off Balmung to go enjoy a less-laggy gaming environment.