
I'm not big on physical conflict RP but when I do I typically shoot for /roll. I feel it often ends up being the most realistic path.
There are times where I've done without it, but usually the fight is either staged or we're comfortable enough to know the limits of our characters and be willing be a little modest when it comes to extent of our character's physically capabilities.
Honestly, most fightin' RP seems to be a clashing of the invincible incompetent and reality ensues tropes, and that while one person's character may hold great respect and value of another character's experience and/or accomplishments, their feats hold little water in an actual encounter; it's more a show of the writers' natural writing and ability to provide a good show, as well as simply be a case of the RNG provided by injected realism.
That's my take on it anyhow. Then again, I've never really had a character fight specifically to win (OOCly). More to actually progress the RP and their story. If they happen to win or lose, well, details details.
There are times where I've done without it, but usually the fight is either staged or we're comfortable enough to know the limits of our characters and be willing be a little modest when it comes to extent of our character's physically capabilities.
Honestly, most fightin' RP seems to be a clashing of the invincible incompetent and reality ensues tropes, and that while one person's character may hold great respect and value of another character's experience and/or accomplishments, their feats hold little water in an actual encounter; it's more a show of the writers' natural writing and ability to provide a good show, as well as simply be a case of the RNG provided by injected realism.
That's my take on it anyhow. Then again, I've never really had a character fight specifically to win (OOCly). More to actually progress the RP and their story. If they happen to win or lose, well, details details.