I think the basic thing to do, is to understand that your character, no matter what experience, can, and probably will be defeated more then his fair share of times.
For instance: I have a little shy of 2yrs of martial arts experience (Aikido) Â which is a self defense karate form. Now due to Hollywood, you'd assume i'd never be hit........WRONG......I've done my fair share of taking hitsin RL scuffles to know that no matter how good you are, someone, somewhere, will be able to best you at least once. And it has nothing to do with your skill level. Maybe something distracted, maybe something was thrown into your eyes, or maybe, you simply thought he was hooking left, and instead he hooked right.Â
Upon creation of my character, i wanted realism. This means having battle scars of fights long before that was a loss. If someone wishes to fight with me IC, i assume the /roll rule. It seems to be the most fair, realistic way of pertaining an outcoem to both parties.
Where my character achieves his "badass-ery" is the ability to overome any lose and have a "can't keep a good man down" vibe to him.
For instance: I have a little shy of 2yrs of martial arts experience (Aikido) Â which is a self defense karate form. Now due to Hollywood, you'd assume i'd never be hit........WRONG......I've done my fair share of taking hitsin RL scuffles to know that no matter how good you are, someone, somewhere, will be able to best you at least once. And it has nothing to do with your skill level. Maybe something distracted, maybe something was thrown into your eyes, or maybe, you simply thought he was hooking left, and instead he hooked right.Â
Upon creation of my character, i wanted realism. This means having battle scars of fights long before that was a loss. If someone wishes to fight with me IC, i assume the /roll rule. It seems to be the most fair, realistic way of pertaining an outcoem to both parties.
Where my character achieves his "badass-ery" is the ability to overome any lose and have a "can't keep a good man down" vibe to him.