
(02-09-2015, 02:10 PM)Warren Castille Wrote:(02-09-2015, 02:05 PM)Knight Kat Wrote: Then again, I think some of you are referring to combat in controlled environments like the Grindstone where weapons are blunted or peace-bound. When the advantage of weapon effectiveness and lethality is removed, strength and size does become a bigger factor. That is why MMA and Boxing have weight divisions.
Just to clarify, weapons aren't blunted at the Grindstone. We keep healers on stand-by to stop people from being killed, and the only rules are no killing and no magic. There's still plenty of blood spilled, you're just not allowed to try and decapitate someone.
I apologize. Maybe that is a change since I last watched the grindstone quite awhile ago, or I am remembering incorrectly because I thought it use to be that way.
Regardless, it is still a controlled environment where opponents would have to hold back to prevent killing blows. In such an environment, things like strength might play a bigger factor while weapons play a little less of a factor.
For example, if my character is not allowed to drive a spear into her opponent's neck, heart or skull, she has less options and opportunities to take her opponent down quickly before said opponent could use something like brute force on her.