
(02-09-2015, 03:06 PM)Warren Castille Wrote:(02-09-2015, 02:59 PM)Zyrusticae Wrote: First of all, there is nothing wrong with making a powerful character what so ever. The character should be more than their “power level†(snort). The strength of a character should be vehicle to encourage varied and increased Role-play. Also, weaknesses should not be given to ‘balance out the character in combat.’ Weaknesses should be given round out the character in general and should be organic to how you want the character to be. Where the ‘balance’ comes into play it not the mathematical way the character can be defeated, but it should come from the way the characters is Role-played, the situations they get involved in, and how they deal with said situations.
Mark this day on your calendars, everyone. It's the first time Z and I have completely agreed on something and all I have to do is point at this paragraph.
It's like this wherever he goes, not to put him on blast. He's an incredibly vocal individual and while I like to sort of 'see things from all sides' even I have difficulty siding with a̶l̶o̶t̶ some of things he's said.
It's okay Z, I still think you're a cool guy.
So when it comes to making characters, I have very often said I make better villains than I do anything else. It's often requested and the old phrase of 'someone's got to do it'. However a lot of careful planning in involved whenever I've done it. There's the whole bits of communication, but we aren't focusing on that here. My so-called effectiveness lies in 'placement' and positioning of the characters.
More specifically, I play antagonists that file a very specific goal and focus on a very particular vice or thought process. Leaving it open to others to work around it. I like making counters to thing, but in interesting ways. That and sometimes crushing hero white knight #6000 is oh so satisfying when it's done 'fairly'. I provide plenty of options to overcome, but make it interesting.
By no means would I say I just play a carpet for people to walk on, but I've can honestly say I've only made -one- 'powerful' character. Which I've long since retired because he was just too much and he covers subjects that actually make me uncomfortable as a person. Like, he's done some vile shit. But what 'boss' character hasn't right?
In relation to that, I've tried to make an effort to have all of my characters follow this framework in some way. It tends to be more fun, and I like being somewhat of a vehicle for others, because it lets the RP take it somewhere that isn't completely planned out and can truly grow. Partners providing that is, there's only so much I can do, you know?