
Quote:*Beyond cliche's, sueisms, etc, why is this so frowned upon?Tbh I don't know. I NEVER give my character any abilities or achievements I didn't actually aquire ingame and since I actively do endgame content, even without world travel my char is a friggin Rambo by now, so the whole "overpowered" argument becomes imo kinda, dunno, weak.Â
Quote:*Can it be done tastefully?I think it depends on the game and the way you do it. I had a small campaign runnig for a while with a couple of friends. We were playing multiplayer games and kept "transfering" our characters from one game to another. Everytime it happened they lost all their abilities, but kept the memories of the previous worlds (and became rather cynical over time lol). Basically it was a group of travelers, who were trying to get back home, but everytime they were thrown into a new world, they instantly got involved into some shit.
As for my FFXIV character, it was transfered from FFXI. The games are similar enough and have pretty much the same races, so it was really easy to transfer her.
In XI my main job was Blue Mage, for those not familiar with the XI lore: Blue Mages in FFXI were also called the Immortal Guards. They were the elite forces of the empire of Aht Urhgan and the protectors of the Empress Nashmeira II. What nobody knew though was that most of them were adventurers, who came to Aht Urhgan seeking their fortune. Lured into a trap deep within Aydeewa Subterane, they were kidnapped and became subjetcs to cruel experiments and brainwashing. The alchemists of Aht Urhgan implanted them the Ahriman lenses, allowing them to absorb the life essence of their defeated enemies and learn their skills. Allowing them to use Blue Magic. Even though the emperial alchemists were the best in what they did, only few people survived the experiments and even less survived what came after.
Absorbing vast amounts of monster essence drove many of them to madness. It took controll over them and eventually horribly deformed their bodies, transforming them into Soul Flayers. The few remaining ones eventually became the Immortal Guards under the command of captain Raubahn. And so did Irie. With the help of her friends she managed to stabilize her condition and keep her sanity. But after a series of events she left the Empire and traveled far away to a distant continent...
She layed down her scimitars and the Immortal Guard attire, put on some old adventurer cloths and after a long journey arrived in Limsa Lominsa. There she enlisted in the Culinarian Guild and tried to stay as far away from fighting as possible. Mostly because she didn't want to get involved into anything similar again, but also because she was becoming unstable. But eventually it was the same reason that made her pick up adventuring again and look for a way to get rid of the Ahriman lenses.
But yeah, then again I'm not sure if this counts as "real" world traveling. I think, I did it, because I just loved FFXI lore so much (and Aht Urhgan expansion in particular) that I didn't want to part with my char.