
(02-16-2015, 09:45 PM)Unnamed Mercenary Wrote:(02-16-2015, 09:24 PM)QueenFrejyalen Wrote:(02-16-2015, 08:53 PM)Kellach Woods Wrote: I'm not super familiar with server structures beyond what I've gleamed playing MMOs and through my job, but it really feels it's less of a problem with the server than a design decision when it comes to the lock.
Is there any difference between creating a character and logging on one? There shouldn't be that much of a difference.
Hmm yeah if there were a different between logged in characters and ones that were simply created, that could be a better use of the server restriction.
I think some more people were talking about that above and I agree with that idea.
I think part of the issue with that is that characters are created locally on the machine first. THat's why we can save appearance data and then select a server. SE would need to factor that in, which would require a recode of the lobby server. (maybe for the better?)
It should be noted, there have been times when a map has been so congested, new people cannot enter it. Most recently, Mor Dhona when 2.5 hit. So we definitely can have map-wide congestion problems. I don't know much about how the underlying architecture of the servers was designed, but assuming we can't instance each zone to multiple servers, we'll keep running into this as an issue as time progresses. Who knows if say, Northern Shroud and East Thanalan are on the same server or not?  The only possible fix I could see would be to try to separate each zone to a different server, but that wouldn't really work either because a given zone's population could spike. It wouldn't be a proper use of resources. Especially if we assume more fights like Behemoth or Odin could happen.Â
I am assuming that we'll be getting a server overhaul when 3.0 launches, however. First, because the EU datacenter. Second, for all those new maps. I'd say a large population of the PVE-only players will likely AFK there, reducing load on our main cities and surrounding area. And, assuming the 3.0 content is indeed housed on different servers, that should increase the server capacity for new characters. Maybe.
All very interesting points, I did not know that the 3.0 content was to be housed on a different server!  =Oc  And I can definitely see where the new maps will be the new place to commune for higher players, thus freeing up the other areas.  But yeah, putting everything on separate servers sounds both tough and like it would be negated by specific cities/areas being more heavily populated.
Maybe I see a lot more congestion than others because of still being on ps3 (I know, I know...please don't say anything ;^; ) but what about for PC players? Â Have any of you really experienced much lag or been barred from entering an area that was too congested? Â Do you have issues when you try to contact a retainer from the bells in Mor Dhona? Â I've had the system cancel out on me because there's just too many people there. Â XD
I guess what I'm asking is, how bad is the server lag for other players? Â For me, it can be pretty bad. Â I plan to switch to ps4 OR PC (when my tax returns come in) and it'd be nice to know if there's a better world out there, so to speak. Â xD