
I only have ideas based on what I've seen the servers/worlds operate. Since we don't know concretely the percentages of the population (who's online, what is online), it's harder to know what truly locks it down. Right now? Concurrent logged in people seems to be the forerunner considering that maintenance has a time when people squeeze through
For all I know, RMT sees Balmung as the big thing to sell gil in. And yet, I only get about 3 tells a week from RMTers. That's a big difference from the beginning of the game when I got like 20 a day. Why did they stop advertising as much? Is there less activity here? other worlds get -much- more RMT tell activity and their bot pics are -much- much more obvious (not that it isn't in Balmung but they always have loads more than what I experience in open world Balmung).
Edit: PC all the way. I built it to play games I liked. xD The only times I've had issues were when I had faulty RAM (Franz and Mcbeef herself can attest to it) and faulty internet connection. Wired helps but it doesn't help when the wire itself for the service is bad. Lag is only an issue when others do.
For all I know, RMT sees Balmung as the big thing to sell gil in. And yet, I only get about 3 tells a week from RMTers. That's a big difference from the beginning of the game when I got like 20 a day. Why did they stop advertising as much? Is there less activity here? other worlds get -much- more RMT tell activity and their bot pics are -much- much more obvious (not that it isn't in Balmung but they always have loads more than what I experience in open world Balmung).
Edit: PC all the way. I built it to play games I liked. xD The only times I've had issues were when I had faulty RAM (Franz and Mcbeef herself can attest to it) and faulty internet connection. Wired helps but it doesn't help when the wire itself for the service is bad. Lag is only an issue when others do.