
(02-17-2015, 03:32 PM)Kage Wrote:(02-17-2015, 03:26 PM)QueenFrejyalen Wrote:yes which makes me think that it is -possible- (though not probable) that other servers have a higher bot population though they have a smaller real player population. Possible though not probable that they have the same population all together but then why no character creation issues there?(02-17-2015, 03:21 PM)Kage Wrote: I only have ideas based on what I've seen the servers/worlds operate. Since we don't know concretely the percentages of the population (who's online, what is online), it's harder to know what truly locks it down.
For all I know, RMT sees Balmung as the big thing to sell gil in. And yet, I only get about 3 tells a week from RMTers. That's a big difference from the beginning of the game when I got like 20 a day. Why did they stop advertising as much? Is there less activity here? other worlds get -much- more RMT tell activity and their bot pics are -much- much more obvious (not that it isn't in Balmung but they always have loads more than what I experience in open world Balmung).
I can attest that the RMT activity on the lower-population servers is much, MUCH worst than on Balmung. Â I'm not kidding.
On Lamia server I used to get at least 15 tells a day, depending on how often I went into a new zone that number could double. Â I had to keep emptying my blacklist of names that were NOT being removed from the game just to make room for the newer, more persistent ones. Â Do not attempt the suffering of the low populace servers because it almost feels as if SE is completely ignoring their cries for help.
But yes, I think that if we could at least know what affected the servers (as you say, who/what is online?) then maybe we could determine how to fix the issue..
But the thing is... if you get rid of the bots (which maybe we have a lower percentage of but higher population of real players) and it fills with real players... Â what then? What happens when we are at 100% capacity of real players (ideal perfect vacuum situation)? How about, even 90% real since we can't get rid of bots all together. When that population of real players, active players, fills up and are playing?
What if we're just hitting the capacity that the world can start to take?
AFK kick won't solve that. Removing bots won't solve it. They're only small bandaids.
At this point I think more infrastructure work is needed on the server side / SE side.
I mean realistically, some day, we will hit full capacity with no way to fix it. Â With nothing to fix because it is just the sheer mass of people playing on one space.
So yeah, maybe this is that point. Â Maybe this is all that's available to us right now in terms of the hardware/software combo that SE have available to them.
-shrug-