
(02-17-2015, 03:13 PM)QueenFrejyalen Wrote: All very interesting points, I did not know that the 3.0 content was to be housed on a different server!  =Oc  And I can definitely see where the new maps will be the new place to commune for higher players, thus freeing up the other areas.  But yeah, putting everything on separate servers sounds both tough and like it would be negated by specific cities/areas being more heavily populated.
Maybe I see a lot more congestion than others because of still being on ps3 (I know, I know...please don't say anything ;^; ) but what about for PC players? Â Have any of you really experienced much lag or been barred from entering an area that was too congested? Â Do you have issues when you try to contact a retainer from the bells in Mor Dhona? Â I've had the system cancel out on me because there's just too many people there. Â XD
I guess what I'm asking is, how bad is the server lag for other players? Â For me, it can be pretty bad. Â I plan to switch to ps4 OR PC (when my tax returns come in) and it'd be nice to know if there's a better world out there, so to speak. Â xD
It's only speculation on my part. But from what I know about servers from a little bit of computer science, they should be load-balanced and mirrored, or we'd be having WAY more issues. Our best bet would be for SE to try doing more dynamic resource allocation, like the instance servers, but for the more heavily populated maps. It's a very tricky thing to talk about because we don't have the server details and we don't know the underlying architecture. ...but assuming certain maps have crashed in the past, (like the 2.0 launch), it stands to reason that maps (or some maps) might be separated by server. In that event, SE could try to alleviate some of the congestion issues by mirroring highly populated maps. Like....let's say there were two instances of Ul'dah, channel1 and channel2. If channel1 is under high load, future map changes might try to move a player to channel2. This works GREAT in theory, because there would be less characters to render, but it would be devastating to parties and RP. People would have to manually change over if needed, and it could be abused for FATE grinding, etc. (If anyone played Aion, this should sound familiar).
Most of the time, my connection's pretty good. I don't have horrible lag all the time, and I only use something like WTFast for -extremely- bad periods of time. But that's only network settings. A better machine -does- play the game better. But you see this is faster rendering times (like changing maps), graphical detail, and the UI. The PS3 does take a much longer time to load a map than a PS4 or a good gaming PC, given identical networking.
From what I can say, PS3 to anything better is a noticeable change. Colors, details and textures pop out more. Maps will load faster. ...you might get more than 20 frames per second in a town, etc.