
(02-17-2015, 03:47 PM)Blue Wrote:(02-17-2015, 03:21 PM)Kage Wrote: I only have ideas based on what I've seen the servers/worlds operate. Since we don't know concretely the percentages of the population (who's online, what is online), it's harder to know what truly locks it down. Right now? Concurrent logged in people seems to be the forerunner considering that maintenance has a time when people squeeze through
Personally I still think what determines the server lock is the simultaneous log ins. And if you think about it, that is also explained by the fact that the maintenance has a time when people squeeze through. Nobody logs in when a maintenance is about to begin.
You also notice that post-maintenance server openings for character creator are longer when the servers go back up at hours in which NAs are asleep/at work/at school, while they're shorter if the servers come back during NAs prime log in time (afternoon/evening).
That at least is my main suspicion that makes me think currently online people have little blame in server lock out (they might have it in server congestion, but that is another issue, one that when rised will lock transfers from other servers as well), and as such that the AFK boot feature will have little merit in that field. Personally I think the main blame goes to the Lobby Server which, while it has been updated in 2.1 (with the disappearance of the outrageously big log in queues), clearly is still not good enough for the current mass of logging-in players our server has to endure.
Something to also take into consideration is that before maintenance they always ask people to log out before the servers go down, and after maintenance a lot of players have moved on to do other things outside of the game or are logging in again. The latter being said, with that in mind, it actually makes more sense for creation to be based around those currently logged in, especially considering that every server DOES have a maximum players online limit.