
(02-17-2015, 06:54 PM)Naunet Wrote:(02-17-2015, 04:11 PM)Kage Wrote: Once it starts hitting it characters stop being able to be created... and we're seeing it.
If the server was hitting some kind of storage cap, people wouldn't be able to even transfer characters. Character creation is on its own lobby server anyway (as evidenced by how you don't even pick your server until the very end), so I am not so sure the problem is some sort of Balmung population-induced cap. I think the blame falls on their horrendous login/lobby servers, which would make sense considering those were the things that have ALWAYS caused the worst of the game's connection problems.
This whole thing just smells really fishy to me. If Balmung was hitting its population cap, they'd shut down transfers too. But oh, wait! Transfers earn them money.
Yup. That's why.
*Quietly hands Naunet a tinfoil hat.*