
(02-17-2015, 06:54 PM)Naunet Wrote:(02-17-2015, 04:11 PM)Kage Wrote: Once it starts hitting it characters stop being able to be created... and we're seeing it.
If the server was hitting some kind of storage cap, people wouldn't be able to even transfer characters. Character creation is on its own lobby server anyway (as evidenced by how you don't even pick your server until the very end), so I am not so sure the problem is some sort of Balmung population-induced cap. I think the blame falls on their horrendous login/lobby servers, which would make sense considering those were the things that have ALWAYS caused the worst of the game's connection problems.
This whole thing just smells really fishy to me. If Balmung was hitting its population cap, they'd shut down transfers too. But oh, wait! Transfers earn them money.
Yup. That's why.
Honestly, Square-Enix is no where near the level Electronic Arts is (EA for short lol). If anything, I have a far far greater appreciation and respect for Square-Enix, than I do for companies like Activision-Blizzard or Electronic Arts.
I am convinced though that the reason the server is now locked 24/7, is because of all the RMT bots. I could stand at the entrance of the Sunken Temple of Qarn for 1 hour, and will see about 500 black mage bots appear out of thin air, talk to the npc, then poof out of existence. I don't know what SE is doing, but these bots have been super bad since 2.5 came out. Until 2.5, I didn't see bots like this. But after? They are everywhere.
However, FC mate told me how we can mess up their programming. Open a trade window with the bots then close the trade window. Apparently it breaks their programming cycle and they will sit there afk unless killed by mobs. It's why we see so many in ul'dah's aetheryte apparently. People messed with them by opening a trade.