For me, there are a few things. *note: these are my own personal opinions. Some people love what I don't - after all, I'm that odd sort who loves applications.
1) The only way to truly reach the rest of your guild members is through Mumble, Teamspeak, or Skype. This is the one I cannot stand. I like to communicate through the net because my voice often goes unheard; I am far from the loudest speaker there might be. If a Free Company primarily communicates through voice, then I know it isn't the one for me.
2) A high-ranking officer has more say than a normal guild member in casual conversation. I understand why this arises. Free Company officers have difficult jobs, and some topics are better left untouched to keep the guild environment beneficial. But sometimes a line is crossed, and when that line snaps from being crossed too many times, corruption in favor of cliques and favorites tramples the guild. Everybody should have an equal voice, no matter their position.
3) You may only join the Free Company if the guild leader ICly likes you. I've had this happen to me a few times. Y'lani (and many of my previous mains) clashes with a lot of people. If you need an employee to lick your shoes to join your organization, the walls you have built will topple and fall - especially if you hire mercenaries. A plurality of mercenaries are not pleasant people. The coin is what they want, not servitude.
I went a little over one, so I'll leave that at that. It'll be interesting to see what others dislike. This thread seems like it'd be helpful for folk only now beginning to create a guild.
1) The only way to truly reach the rest of your guild members is through Mumble, Teamspeak, or Skype. This is the one I cannot stand. I like to communicate through the net because my voice often goes unheard; I am far from the loudest speaker there might be. If a Free Company primarily communicates through voice, then I know it isn't the one for me.
2) A high-ranking officer has more say than a normal guild member in casual conversation. I understand why this arises. Free Company officers have difficult jobs, and some topics are better left untouched to keep the guild environment beneficial. But sometimes a line is crossed, and when that line snaps from being crossed too many times, corruption in favor of cliques and favorites tramples the guild. Everybody should have an equal voice, no matter their position.
3) You may only join the Free Company if the guild leader ICly likes you. I've had this happen to me a few times. Y'lani (and many of my previous mains) clashes with a lot of people. If you need an employee to lick your shoes to join your organization, the walls you have built will topple and fall - especially if you hire mercenaries. A plurality of mercenaries are not pleasant people. The coin is what they want, not servitude.
I went a little over one, so I'll leave that at that. It'll be interesting to see what others dislike. This thread seems like it'd be helpful for folk only now beginning to create a guild.
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