(03-11-2015, 07:46 PM)Kage Wrote: Actually something else that will lead me to leave is if I see someone in the guild that I view as... counter-productive to my enjoyment of the game. There are guilds I will never touch after having been in a guild with a certain person because I despise their attitude and behavior. Woe is me - always. Not supportive of the community, quite negative and anytime they need to actually describe someone it is as a retard or idiot.
Plus these types are also the type to take take take and never give back to the FC. Takes thousands of gils worth of raiding items and nothing back. Or trash.
I have dealt with this several times and each time I was leader I always had the urge just to boot them from atmosphere that I wanted however I always stopped by other officers. I never did understand why some people would want to be apart of a group but would alienate themselves with the way they would talk down to people, troll fellow members, and just not listen to what is asked of them. The worse thing about those members too is if they have friends backing them up whenever an issue brought up that involves that troublemaker. I had run a guild for 4 years now and the things I had seen and put up with really caught up to me at this point.
Quote:1) Size - small is NOT what I want
Unlike Sylas, I do NOT want a small guild. At all. I have some good friends with whom I'd have already guilded up with were it not for this personal restriction. In a game that offers so many linkshells and a really comprehensive friend-list system, I don't need a guild for socialization or finding friends or just to hang out. If I am ever, EVER the only person online in a guild, even if it's 4am, I am looking for the door.
Guilds need people to survive, because that's what they are - collections of people with some common bond or interest. What I want from a guild is a collection of people with whom I can chat, RP, or do PVE at a moments notice... or work together for larger, more common goals. That requires people to be IN the guild. There's nothing I can do in a small guild that I can't do in a linkshell, and having too few people means that one bad day or season, and I'm wearing an empty tag. I can handle a large number of people - give them to me. Quantity DOES have a quality of its own, even if it means you CAN remove the problem people and still have folks left over.
And guess what? If you get cliques, a Big guild can handle it. Small guilds risk becoming just a clique with a house and a community storage chest. That's great... until a few members get hit by RL, and then your guild is four people not knowing what to do next. That's not a guild; that's a circle, to me.
2) More than rules: A code of behavior,
My best guild experiences were the ones in which we welcomed members when they came online, new or old. It's amazing what such a simple little gesture can do. While every guild should have its rules - which others have already touched on - I find it MORE important to create a place where people are given direct and positive reinforcement for being part of the team. If no one says hello when you come into your guild, why are you in it?
I love these two because I honestly always preferred the smaller guilds because it always seemed like it would be easier for me to befriend everyone but whole clique issues does come into play. What I'm saying is I now see what you're saying as how bigger guilds may be something I might look into the future. I want to be apart of a group, I do not want to be the outsider trying to fight to be accepted amongst the people I want to be around. I always made sure to not display favoritism of any sort which seems to happen with cliques which does bring me to point two. I always made sure to have my officers greet people whenever anyone would log in because I agree. I always liked being acknowledged whenever I logged in even if the person and I were not exactly on talking terms. It is just the polite thing to do and far too often I see friends only greeting each other every single time and not the new guy, or somebody they just don't care for.
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