
I never actually played 1.0 but I have decided to use the timeskip as part of Daniwyda's back story. This was mainly due to the type of character I wished to play.
I created Dani in an attempt to move away from the young and inexperienced characters that I had played before her. While it is certainly fun to play out the explorations and discoveries of a youth, I wanted to try a different perspective and perhaps move towards teaching someone else's green adventurer. I knew that I wanted a character in her late thirties or forties, with plenty of life experience, However she would also need the freedom to travel and get into adventures, without the responsibilities of a family to tie her down. In most game settings there are three ways to do this.
1) The character's family was lost to some tragedy. Â
2) The character has chosen to distance themselves from their family.
3) The character never settled down at all. They live the rover's life, with no family ties.
Number one is probably used the most frequently and I have certainly used it myself. However in my opinion it is a little overused and it is beginning to loose it's appeal. The other two depend heavily on your character's personality and both raise interesting questions. I may have tried either, if FF14 had not presented me with a third very intriguing option.
4) The character's family have completely forgotten her name and face. They believe that she died five years ago and have slowly moved on with their lives, leaving her effectively alone.
It is a fascinating dynamic that I would never have the chance to explore outside of this universe. It fit the archetype that I had set for my character, while allowing me to keep her family alive and well, with the possibility of future reconciliation.
Once I had decided that I wanted Dani to time skip, I set about working it into her storyline. She does have the echo, and was contacted by The Path of the Twelve, but never joined them officially. Her first loyalty has always lain with Limsa. So she fought at Carteneu under the Malestrom and not as an adventurer. Unfortunately the chaos of a massive battle rarely follows the designs of it's generals. Dani was separated from her unit early on, and never received Merlwyb's order to reinforce the left flank. Instead she found herself in the center, supporting this hodge podge collection of adventurers, when all hells broke loose.
I realize that I may tread on a few toes, with my decision to play a character that skipped forwards and therefore has the echo. It could definitely come to bite me, if someone ever asks to see her tattoo. So I pay particular attention to keeping Dani's skills and abilities reasonable and hardly ever touch her echo. I made my choice simply for story reasons and I'm pretty happy with it.
I created Dani in an attempt to move away from the young and inexperienced characters that I had played before her. While it is certainly fun to play out the explorations and discoveries of a youth, I wanted to try a different perspective and perhaps move towards teaching someone else's green adventurer. I knew that I wanted a character in her late thirties or forties, with plenty of life experience, However she would also need the freedom to travel and get into adventures, without the responsibilities of a family to tie her down. In most game settings there are three ways to do this.
1) The character's family was lost to some tragedy. Â
2) The character has chosen to distance themselves from their family.
3) The character never settled down at all. They live the rover's life, with no family ties.
Number one is probably used the most frequently and I have certainly used it myself. However in my opinion it is a little overused and it is beginning to loose it's appeal. The other two depend heavily on your character's personality and both raise interesting questions. I may have tried either, if FF14 had not presented me with a third very intriguing option.
4) The character's family have completely forgotten her name and face. They believe that she died five years ago and have slowly moved on with their lives, leaving her effectively alone.
It is a fascinating dynamic that I would never have the chance to explore outside of this universe. It fit the archetype that I had set for my character, while allowing me to keep her family alive and well, with the possibility of future reconciliation.
Once I had decided that I wanted Dani to time skip, I set about working it into her storyline. She does have the echo, and was contacted by The Path of the Twelve, but never joined them officially. Her first loyalty has always lain with Limsa. So she fought at Carteneu under the Malestrom and not as an adventurer. Unfortunately the chaos of a massive battle rarely follows the designs of it's generals. Dani was separated from her unit early on, and never received Merlwyb's order to reinforce the left flank. Instead she found herself in the center, supporting this hodge podge collection of adventurers, when all hells broke loose.
I realize that I may tread on a few toes, with my decision to play a character that skipped forwards and therefore has the echo. It could definitely come to bite me, if someone ever asks to see her tattoo. So I pay particular attention to keeping Dani's skills and abilities reasonable and hardly ever touch her echo. I made my choice simply for story reasons and I'm pretty happy with it.