Hmm, I'd just offer a slightly different option?
While there is much to be said for organisation and structure in persisting a strong view on things, there are alternatives that push the focus, responsibility and empowerment on individuals and allow some self selection.
I'm not saying any one is better than the other just that how you choose to organise will directly affect the culture of your group.
Personally I prefer the approach that facilitates and encourages individuals to find their own way rather than dictating the way. Any rules are there as a backstop for when things go awry and not a set of tracks people must follow.
Just a thought - There is probably a grid we could draw of Group Identity vs Individual Identity
While there is much to be said for organisation and structure in persisting a strong view on things, there are alternatives that push the focus, responsibility and empowerment on individuals and allow some self selection.
I'm not saying any one is better than the other just that how you choose to organise will directly affect the culture of your group.
Personally I prefer the approach that facilitates and encourages individuals to find their own way rather than dictating the way. Any rules are there as a backstop for when things go awry and not a set of tracks people must follow.
Just a thought - There is probably a grid we could draw of Group Identity vs Individual Identity
- H-H = The "A" Team
- H-L = Military
- L-H = Heroes
- L-L = Association
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]