(03-20-2015, 08:17 AM)Nebbs Wrote: Personally I prefer the approach that facilitates and encourages individuals to find their own way rather than dictating the way. Any rules are there as a backstop for when things go awry and not a set of tracks people must follow.
That's largely what we try to do. We don't really have any hard and fast rules, just guidelines and a very flexible procedure for dealing with problems that may arise.
Our guild plot, similarly, is not planned much in advance because I want the ending to reflect what each member involved contributes. There is a general idea of where we want to go but the reactions of the group will ultimately decide how it ends. Like one of our most recent events, two participants in particular completely destroyed (in a good way!) what I had planned and the ending was wildly different as a result.