
(03-20-2015, 09:38 AM)FreelanceWizard Wrote: Allow me to propose a challenge. If your backstory will never come up in character (as a way of avoiding the issues above), what benefit is it to have in the character's storyline?
There's a silly anime called The Devil is a Part-Timer where Satan (from a highly trippy canon in its own right) ends up in "the real world" and works at MgRonald's. Yeah. Anyway, what makes the story is where he came from, even though he can't share it with the populace - Satan serving burgers, ahha! And then... he makes manager!
Granted, what also makes the story are the other characters from his world, the part where they're theoretically trying to get back to the place they came from and/or deciding whether or not they'd like to stay, and the part where he can hulk out in Satan-mode when he needs to. A roleplayer trying this kind of cross-dimensional thing probably isn't going to have the benefit of interactions with other characters from their previous world (unless they bring their own, which starts to move into weird) and really can't hulk out in PreviousDimension-mode without ruining ordinary folks' fun.
What I mean to say is there's an element to Valkyrie-working-at-a-fried-fish-stand-in-Eorzea that a player might find fun, but they'd have to find it fun all on their own, without anyone else's approval, without the benefit of anyone else being in on that part of the story, except maybe in a not-taking-oneself-seriously way. There's no real reason to remove that element of the fun, unless it starts getting in the way of a desire to be part of the community, which right off the bat it can obviously do.