This wasn't something I planned on sharing as I did it very quickly with recycled items (except for the pouch which only took 5 min). But I really like the way it turned out, the lighting makes it, the pouch was done very quickly and initially looked kinda bad but the lighting makes it stand out a bit.
My issue is the 'sparkly-ness' of the table. It's an annoying result of the texture+lighting settings I'm using, I had a 'fix' for the other scenes which used this environment using depth of field, but DOF doesn't really work zoomed in...
My issue is the 'sparkly-ness' of the table. It's an annoying result of the texture+lighting settings I'm using, I had a 'fix' for the other scenes which used this environment using depth of field, but DOF doesn't really work zoomed in...
It's just my opinion, though. There's really no need to go spreading it around.