
I'd say for a gladiator, just dive out of the way. The jump is only one directional, or.. well. It should be. Classic anime tropes of being able to change direction on a whim instantaneously aside, it should be very difficult for them to pinpoint a target that is at least aware of their situation. I've said this a million times before, but I feel that dragoons are meant to fight dragons--like in Heavensward. They drop down on large, slow moving targets in order to make an impact. That's their whole purpose. A much smaller, faster target will be a lot harder to hit.
For your last paragraph, I plan on RPing Val's ninjutsu abilities more along the lines of geomancy. It's stated in the lore that the ninja borrow the aether from the objects of the world around them, so if he's not around a source of water, he can't use anything related to water. Unless, of course, he melds the various things together to create water, which is more or less the aetheric manipulation involved in casting mudra. I plan on that taking a lot longer.
Ninja also have the Shukuchi ability which I think is a bit OP and I've never used it (or any other mudra abilities for that matter) in combat. Why? Because Val's a ninja, or will try to be. He's not going to run around showing off his skills and telling everyone he's a ninja. Anyway, back on topic! Shukuchi's lore states that the caster physically melds two spaces together in order to instantly teleport themselves to that space. It doesn't say it has to be a space that they can see, nor does it state that it has any limitations on movement--all we have is the in-game limitations that are put in place strictly for balancing purposes.
Taking out the limitation and using it more as an instant transmission-styled move, the caster still has the ability to teleport themselves into walls and the like, so it'd be pretty dangerous to use without being able to actually see the location anyway. However, the possibilities of its use in combat are pretty extraordinary.
It states in the lore that the caster cannot change direction during the movement--they just appear at a different place. This means that if someone is being thrown north, even if they teleport somewhere else, they'll still be going north at the same force and speed they were originally being thrown. I won't really go further into detail with this unless asked, but I think the implications as to what is possible with this is pretty clear.
I also try not to limit my character's abilities to in-game spells. I imagine Ninja could do more than shoot lightning from the sky and breathe fire, as well as gladiators doing more than just slashing swords (and paladins in regards to their light-based skills).
For your last paragraph, I plan on RPing Val's ninjutsu abilities more along the lines of geomancy. It's stated in the lore that the ninja borrow the aether from the objects of the world around them, so if he's not around a source of water, he can't use anything related to water. Unless, of course, he melds the various things together to create water, which is more or less the aetheric manipulation involved in casting mudra. I plan on that taking a lot longer.
Ninja also have the Shukuchi ability which I think is a bit OP and I've never used it (or any other mudra abilities for that matter) in combat. Why? Because Val's a ninja, or will try to be. He's not going to run around showing off his skills and telling everyone he's a ninja. Anyway, back on topic! Shukuchi's lore states that the caster physically melds two spaces together in order to instantly teleport themselves to that space. It doesn't say it has to be a space that they can see, nor does it state that it has any limitations on movement--all we have is the in-game limitations that are put in place strictly for balancing purposes.
Taking out the limitation and using it more as an instant transmission-styled move, the caster still has the ability to teleport themselves into walls and the like, so it'd be pretty dangerous to use without being able to actually see the location anyway. However, the possibilities of its use in combat are pretty extraordinary.
It states in the lore that the caster cannot change direction during the movement--they just appear at a different place. This means that if someone is being thrown north, even if they teleport somewhere else, they'll still be going north at the same force and speed they were originally being thrown. I won't really go further into detail with this unless asked, but I think the implications as to what is possible with this is pretty clear.
I also try not to limit my character's abilities to in-game spells. I imagine Ninja could do more than shoot lightning from the sky and breathe fire, as well as gladiators doing more than just slashing swords (and paladins in regards to their light-based skills).