
(04-12-2015, 04:23 PM)Val Wrote: I'd say for a gladiator, just dive out of the way. The jump is only one directional, or.. well. It should be. Classic anime tropes of being able to change direction on a whim instantaneously aside, it should be very difficult for them to pinpoint a target that is at least aware of their situation. I've said this a million times before, but I feel that dragoons are meant to fight dragons--like in Heavensward. They drop down on large, slow moving targets in order to make an impact. That's their whole purpose. A much smaller, faster target will be a lot harder to hit.
I also try not to limit my character's abilities to in-game spells. I imagine Ninja could do more than shoot lightning from the sky and breathe fire, as well as gladiators doing more than just slashing swords (and paladins in regards to their light-based skills).
^^^^My perception is pretty much this, but I'd like to add more on what we can see in-game.
In order to see what some classes are capable of, one only need pay attention to cut-scenes in the MSQ and Class quests. MSQ and Class Quest spoilers below!!
When it comes to character power balancing, it can be frustrating for those who are supposed to play competent fighters. Do we power our characters up to match with those who can kick boulders at hordes of enemies, or do we scale more on the "realistic" level like characters in Lord of the Rings? There is enough diversity in the community to where scaling either way can cause mismatch in RP scenes.
My solution? I have recently thought of a way to scale Kiht somewhat accordingly to whatever type of reasonable, lore-supported power-level that is required for the plots she's in.
I will be a bit vague as I intend to reveal my idea through a story I plan to post in the Town Square section of the forums, but it has to do with an object she can use only in certain circumstances. I found support for it in the lore, so it's not lore-breaky.
I have to do this as Kiht is currently involved in two totally different plots on two different sides of the spectrum - one has characters more on "realistic" level while another has characters on a more "high-fantasy" level. I don't want to back out of either as they are both important to Kiht's story.
Most of the time, Kiht is a skilled Huntress on a more realistic level of ability. However, when the time is right, I can have her use something more special to make her stand a chance against things and people more on the "High-fantasy" level of ability. It will have consequences though, and she won't be able to use it in certain situations even if things are dire.