
(04-14-2015, 06:35 AM)Imo Wrote: Thing that makes me scratch my head: people demanding that you only play characters with realistic, down-to-earth abilities in Final Fantasy.
Another thing that makes me scratch my head: people who give spellcasters free pass to do anything because magic, but demand that warrior types be limited by real world physics.
I play all of Imogene's paladin abilities as IC - all of those flashing lights accompanying high level sword techniques, the ability to get stomped on by a huge dragon and survive, and such. This is how the game envisions a high level character, and I stick to it. Also, very little of that is magic - most of it is because powerful heroes are simply that good. I don't think Raubahn's show of power is him using aether, either - at least not in the way mages or monks do. Chalking up all physics-breaking abilities as magic is a very western approach, that ignores the fact that this is a Japanese game - and in Japanese stories, characters whose skill lets them perform supernaturally amazing feats, not because of magic but because they're just that good, are very common.
If anyone wants to play a more mundane, realistic character, I am perfectly okay with this. Just don't demand that others do so as well.
I try not to knock people for doing that. However, I also recognize that a lot of the characters doing super flashy things in Final Fantasy games are the main characters--of which I will stress again that we are not. As for being stomped on by a dragon and how the game envisions a high level character, I think it's best to separate game mechanics and RP. Otherwise, your character never gets tired and they can run forever and so on and so forth.