
I avoid Combat Macros like the plague, since they screw up skill queuing and lower response times.
The few macros I do use are generally <mo> (mouse over) macros for healing spells where time is of the absolute essence, and a text macro for when I resurrect someone so the other healer knows I handled it or Provoke for similar reasons.
I have a HUGE dislike of "RP" Macros for skills and any ASCII art-spam macros. Â If your skill is important enough that it's going to ping up in the chat, it better be crucial to the encounter to some degree. Â I've had people that've macro'd skills like Rage of Halone and Energy Drain and others, which goes off multiple times an encounter and just serves to spam the chat.
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RP-wise, I have a bunch of Macros that let me use expressions and keep them up for a minute or so, as well as a Menu-System macro that let's me open up little sub-menus and quickly switch classes and access tools without having to do anything.
/hotbar copy <class> <number> <toclass> <tonumber> is utterly amazing in that regard.
The few macros I do use are generally <mo> (mouse over) macros for healing spells where time is of the absolute essence, and a text macro for when I resurrect someone so the other healer knows I handled it or Provoke for similar reasons.
I have a HUGE dislike of "RP" Macros for skills and any ASCII art-spam macros. Â If your skill is important enough that it's going to ping up in the chat, it better be crucial to the encounter to some degree. Â I've had people that've macro'd skills like Rage of Halone and Energy Drain and others, which goes off multiple times an encounter and just serves to spam the chat.
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RP-wise, I have a bunch of Macros that let me use expressions and keep them up for a minute or so, as well as a Menu-System macro that let's me open up little sub-menus and quickly switch classes and access tools without having to do anything.
/hotbar copy <class> <number> <toclass> <tonumber> is utterly amazing in that regard.