I suppose there can be a tendency to think just about the character, and in this you have only your own perception and feelings to consider. I'd probably start with what is the essence of the char and then work out which bits you want to save and which to loose. Then some flubbery fudge can change the character. There are many that could fit and not cause any issues with acceptability.
What is more important, and different than just fantasing to a new character is other players and their characters. Any change to the character has to fit with them, and you really have to do it so you don't end up playing the change (oh they are that memory lost guy). What you really need to do is find a way to remove the negative parts in game. You can do this through RP and things that affect the character or things they try to change themselves. Get some counselling, have the "bad" magics syphoned off, have a breakdown.. etc.. Do it so people see it happening over time and they will accept it more.
What is more important, and different than just fantasing to a new character is other players and their characters. Any change to the character has to fit with them, and you really have to do it so you don't end up playing the change (oh they are that memory lost guy). What you really need to do is find a way to remove the negative parts in game. You can do this through RP and things that affect the character or things they try to change themselves. Get some counselling, have the "bad" magics syphoned off, have a breakdown.. etc.. Do it so people see it happening over time and they will accept it more.
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]