
(05-27-2015, 12:19 PM)Hyrist Wrote: It's established canon that one cannot fly unless attuning to a flight stone to catch the currents in the air.
So, without that function in the ARR zones, I won't be accepting flight (aside from Airships, perhaps) outside of Heavensward zones, until such can be done in the game proper. At that point I'd roleplay that whatever was necessary to have mounts be able to fly (as established by SE at that time or in headcannon) has happened and accept RP flying mounts in ARR zones.
As far as accepting it in Heavensward - at face value. They've written a story on how it's established, I assume that Aether usage can be considered the scapegoat on how a PC can maintain themselves on their mounts, and the same with helping odd creatures, such as Fat Chocobos fly.
This is what I heard and how I figured it will go. Flying will have explanations for why it happens in Heavensward zones. Imagining a chocobo flying over Ul'dah without significant help from aether/these new fancy air current things is going to be a hard sell on believability, but as for whether or not they can fly once the explanations are in place, I'm not going to have a problem with the flight capability of everything that can fly. It'll just be dependent on environment, I assume.