So Gauss Barrel/Wanderer's Minuet (including both here because their mechanics are identical).
I don't like them.
First of all, the stances alone are a sidegrade at best, a downgrade in actuality. Auto attacks constitute a significant proportion of our DPS, so taking that out makes the 20% damage buff only kind of make up for that loss. As such, they are only useful when using the stance-specific skills, and even then the inability to move while attacking can make it so that you don't actually gain any damage overall because you have to move and interrupt your own attacks doing so (though I understand that BRD's WM abilities are better than MCH's GB abilities, so maybe it's more worthwhile for them). Also, it's IMPOSSIBLE to weave off-GCD abilities in this stance. Maybe not so much of a problem for BLMs who are designed with fewer buffs as a result, but absolutely terrible for BRD and MCH who have LOADS of buffs they need to weave in.
And why, exactly, do these stances have a 3-second cast time? Because it only makes it that much harder for me to justify using these stances in actual combat.
The most glaring thing, however, is not any numerical issue, but simply the fact that using it isn't fun. If I wanted to play a BLM I'd play a bloody BLM. Forcing the playstyle onto classes that really have no business playing like a caster just makes me (and many others) quite bitter and irritated that the mobile-ranged-DPS style is apparently being phased out in favor of this stand-still-and-shoot gameplay. The worst part is that the new skills being gated behind the stance means you don't really have a choice in the matter - if you want to play optimally you're going to have to deal with it (as I fully expect either the stances themselves or their skills will receive buffs down the line), and that effectively means the death of the mobile ranged DPS play style as there is no longer any class that specializes in it.
That all being said, I'll deal with it just because I like MCH so very much thematically (that pew-pew and clickity-clack is all I need to get me going). But, gods, I hope they backpedal on this. I know what they were going for but it just makes me really uneasy for the future of both of these classes. Don't fix what ain't broken, yo!
Seems like this is their answer to the tank shortage. Make the tank classes play like tanks that also deal damage, and maybe more people will play them?
I don't like them.
First of all, the stances alone are a sidegrade at best, a downgrade in actuality. Auto attacks constitute a significant proportion of our DPS, so taking that out makes the 20% damage buff only kind of make up for that loss. As such, they are only useful when using the stance-specific skills, and even then the inability to move while attacking can make it so that you don't actually gain any damage overall because you have to move and interrupt your own attacks doing so (though I understand that BRD's WM abilities are better than MCH's GB abilities, so maybe it's more worthwhile for them). Also, it's IMPOSSIBLE to weave off-GCD abilities in this stance. Maybe not so much of a problem for BLMs who are designed with fewer buffs as a result, but absolutely terrible for BRD and MCH who have LOADS of buffs they need to weave in.
And why, exactly, do these stances have a 3-second cast time? Because it only makes it that much harder for me to justify using these stances in actual combat.
The most glaring thing, however, is not any numerical issue, but simply the fact that using it isn't fun. If I wanted to play a BLM I'd play a bloody BLM. Forcing the playstyle onto classes that really have no business playing like a caster just makes me (and many others) quite bitter and irritated that the mobile-ranged-DPS style is apparently being phased out in favor of this stand-still-and-shoot gameplay. The worst part is that the new skills being gated behind the stance means you don't really have a choice in the matter - if you want to play optimally you're going to have to deal with it (as I fully expect either the stances themselves or their skills will receive buffs down the line), and that effectively means the death of the mobile ranged DPS play style as there is no longer any class that specializes in it.
That all being said, I'll deal with it just because I like MCH so very much thematically (that pew-pew and clickity-clack is all I need to get me going). But, gods, I hope they backpedal on this. I know what they were going for but it just makes me really uneasy for the future of both of these classes. Don't fix what ain't broken, yo!
(06-22-2015, 10:49 AM)Meena Wrote: However, DRK has the benefit of being able to tank and pull 600+ dps.But then again, WAR is now capable of out-DPSing other DPS classes with their new stance, and the new PLD skills put PLD's DPS through the roof.
I don't.. I mean, its an amazing class. people jus havent figured out all the kinks to it.
Seems like this is their answer to the tank shortage. Make the tank classes play like tanks that also deal damage, and maybe more people will play them?