Been having fun with AST.
As a healer it holds its own completely fine in any stance. Its not as powerful as WHM or SCH in raw healing but it does more than enough to suffice.
The stances are very simple, they literally change two of your skills (Both of the Aspected spells) and provide little buffs (Diurnal grants Regen on aspected spells and 5% spell speed, Nocturnal grants 5% magic potency and barriers).
The real power of this class is the cards. Royal Road grants you an augment to the next card draw depending on which card you previously drew, then Royal Roaded. The augments are AoE with half potency, 50% extended duration and 150% potency.
This is good in itself but it gets even better with the skills that increase the duration of beneficial buffs from cards only. Time Dilation alone will increase all beneficial buffs by 15 seconds. You then get ANOTHER skill called Celestial Opposition which will add 5secs on top of that when used.
By the time your done using these skills you can have another card up and go nuts with it.
Speaking of cards. There are some very interesting effects. Such as reducing ability cool downs. These are the skills that are off of GCD and its INCREDIBLY good. With an augment such as 150% potency, a 30 sec cool down ability then becomes a 21 sec cool down.
There's haste, there's defense, damage, TP and MP usage reduction.
This class has a wealth of potential and I for one will be maining the crap out of it.
[EDIT] - Damage wise, AST struggles until it gets Malefic II. Its smooth sailing from there on out.
[EDIT 2] - Some info was wrong. Is now fixed.
As a healer it holds its own completely fine in any stance. Its not as powerful as WHM or SCH in raw healing but it does more than enough to suffice.
The stances are very simple, they literally change two of your skills (Both of the Aspected spells) and provide little buffs (Diurnal grants Regen on aspected spells and 5% spell speed, Nocturnal grants 5% magic potency and barriers).
The real power of this class is the cards. Royal Road grants you an augment to the next card draw depending on which card you previously drew, then Royal Roaded. The augments are AoE with half potency, 50% extended duration and 150% potency.
This is good in itself but it gets even better with the skills that increase the duration of beneficial buffs from cards only. Time Dilation alone will increase all beneficial buffs by 15 seconds. You then get ANOTHER skill called Celestial Opposition which will add 5secs on top of that when used.
By the time your done using these skills you can have another card up and go nuts with it.
Speaking of cards. There are some very interesting effects. Such as reducing ability cool downs. These are the skills that are off of GCD and its INCREDIBLY good. With an augment such as 150% potency, a 30 sec cool down ability then becomes a 21 sec cool down.
There's haste, there's defense, damage, TP and MP usage reduction.
This class has a wealth of potential and I for one will be maining the crap out of it.
[EDIT] - Damage wise, AST struggles until it gets Malefic II. Its smooth sailing from there on out.
[EDIT 2] - Some info was wrong. Is now fixed.