As one who originally came back to 14 with the intention of being a DRK..So far, yes, damage wise WAR puts out the most...Â
And they could increase the times on some of the mitigation, but besides that I believe the reason they gave us most of the MP regeneration and two stances was to purposefully stance dance, as they call it. Grit and the main rotation to get enough mitigation and especially with bosses where there's no way to stun them, blood price will always give us MP. We shouldn't be needlessly wasting it with darkside up on trash pulls unless we're speed running.
damage wise, once you hold enough threat and you're positive your off tank isn't using the enmity chain, you can take grit off with darkside still up, pop blood weapon and regain that MP some more.
Another good thing is that we got a buff combo similar to the WAR Inner Beast > Unchained > Zerk > threat combo where you use [on bosses] Grit > Darkside > Unmend > Hard Slash > Spinning Slash > Dark Arts > Power Slash
Good thing is no pacification for using it. Do that maybe, twice, and you should be good on threat for a bit and then take grit off to regain more MP with Darkside-Blood Weapon
Again, this is assuming you're the MT xD
But, as the link offered about the state of them, it's a difficult place, but we've time to learn and for SE to hopefully do the neccessary tweaks to put them in a better spot.Â
Anyways, I'ma keep it, learn it, love it. Just like those who were warriors and people didn't really like them at all originally
And they could increase the times on some of the mitigation, but besides that I believe the reason they gave us most of the MP regeneration and two stances was to purposefully stance dance, as they call it. Grit and the main rotation to get enough mitigation and especially with bosses where there's no way to stun them, blood price will always give us MP. We shouldn't be needlessly wasting it with darkside up on trash pulls unless we're speed running.
damage wise, once you hold enough threat and you're positive your off tank isn't using the enmity chain, you can take grit off with darkside still up, pop blood weapon and regain that MP some more.
Another good thing is that we got a buff combo similar to the WAR Inner Beast > Unchained > Zerk > threat combo where you use [on bosses] Grit > Darkside > Unmend > Hard Slash > Spinning Slash > Dark Arts > Power Slash
Good thing is no pacification for using it. Do that maybe, twice, and you should be good on threat for a bit and then take grit off to regain more MP with Darkside-Blood Weapon
Again, this is assuming you're the MT xD
But, as the link offered about the state of them, it's a difficult place, but we've time to learn and for SE to hopefully do the neccessary tweaks to put them in a better spot.Â
Anyways, I'ma keep it, learn it, love it. Just like those who were warriors and people didn't really like them at all originally