It's been said "the player characters might not represent the majority, as they are a tiny fraction of Eorzea's population." *I've* said that the racism takes on more insidious and petty methods than outright racial violence, outside of the obvious Ishgard, since the alliance would need to have some pretense of cooperation to exist with its cultures as diverse as they are. Stretch your brain a little, get creative. There are more ways to discriminate than flinging slurs casually. And the people who argue there is not much racism *among adventurers* have plenty of good points.
I'm confused as to where this false impression came from: that if someone doesn't want to play racist characters, they believe it doesn't exist in setting. At most, it's been argued the racism is more subdued, such as exploitation, unfairness, and private/discrete bigotry, and not the "divided camps" form hatred a lot of you seem to think it is. I've already explained why the problem is with trying to coerce other rpers into NPCing for you rather than telling the story they want to, rather than using racism as a tool to build scenes.
To me it's a matter of observable intent. Some people want more racism in rp because it makes for interesting conflict. The others want it because they feel other players should behave in a certain way to maintain their impression of what the setting is like, rather than utilizing NPCs to do that for them. I do not thing the latter method is productive, but I sympathize with the desire to keep a playable setting narratively consistent.
I cannot escape the impression that this and a lot of other topics on here really boil down to the same fundamental problem, which is that myriad people interpret the same base setting in different ways and some want it all to be consistent, preferably in the way they like it. It is very much the epitome of the "nail that stands out gets hammered in" problem.
I'm confused as to where this false impression came from: that if someone doesn't want to play racist characters, they believe it doesn't exist in setting. At most, it's been argued the racism is more subdued, such as exploitation, unfairness, and private/discrete bigotry, and not the "divided camps" form hatred a lot of you seem to think it is. I've already explained why the problem is with trying to coerce other rpers into NPCing for you rather than telling the story they want to, rather than using racism as a tool to build scenes.
To me it's a matter of observable intent. Some people want more racism in rp because it makes for interesting conflict. The others want it because they feel other players should behave in a certain way to maintain their impression of what the setting is like, rather than utilizing NPCs to do that for them. I do not thing the latter method is productive, but I sympathize with the desire to keep a playable setting narratively consistent.
I cannot escape the impression that this and a lot of other topics on here really boil down to the same fundamental problem, which is that myriad people interpret the same base setting in different ways and some want it all to be consistent, preferably in the way they like it. It is very much the epitome of the "nail that stands out gets hammered in" problem.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.