I think the boiling point of "intolerance" between races comes to wedding and offsprings, rather than to anything before that. I mean, look at prostitutes. They're mostly Miqo'te females, and yet Miqo'te males are rare, so who is giving those whores money? I think races do find each other attractive, but that Eorzea's society considers official engagement and marriage (and consequentially, birthgiving of hybrids) is just a huge no no that only a small percentage of rebellious couples will dare going through with, mostly at the cost of isolation, seclusion, or exile.
The option to create hybrids is already sorta there in small details of the Character Creator: how both Miqo'te clans have access to the fluffy tail (characteristic of Keepers, by lore) and leonine tail (characteristic of Seekers, by lore), or odd eyes, too. I play a Keeper that is often mistaken/bullied to be a hybrid because he has odd eyes, and so people think there is Seeker blood in his heritage.
Also in regards to the "show, don't tell" and Koji Fox's statement.... I'm a bit on both sides.
On a side, I do agree that there is xenophobia and discrimination in Eorzea (I wouldn't say just racism, that's a bit of an understatement, racism is just a small part of discrimination and prejudice), but I don't agree to it because a dev said it. I agree to it because the game says it.
At the same time, I don't quite agree that a dev's word should be taken as a golden rule even if the game does not show what they say. Devs are human, and their ideas and opinions change, and can be wrong at times. The game will not change its statements instead, and is more reliable than a human in keeping the same opinion.
So, if the developer says Nuhns are rarely leaders, but the only NPC Seeker tribe in game has a Nuhn leader? I trust the game.
So if the developer says Eorzea is mostly illiterate, but I spend half the game giving letters and messages to people left and right? I trust the game.
But on this particular topic, both the game and the dev are saying the same thing, so, I have no problems living considering Eorzea's setting to have its issues.
The option to create hybrids is already sorta there in small details of the Character Creator: how both Miqo'te clans have access to the fluffy tail (characteristic of Keepers, by lore) and leonine tail (characteristic of Seekers, by lore), or odd eyes, too. I play a Keeper that is often mistaken/bullied to be a hybrid because he has odd eyes, and so people think there is Seeker blood in his heritage.
Also in regards to the "show, don't tell" and Koji Fox's statement.... I'm a bit on both sides.
On a side, I do agree that there is xenophobia and discrimination in Eorzea (I wouldn't say just racism, that's a bit of an understatement, racism is just a small part of discrimination and prejudice), but I don't agree to it because a dev said it. I agree to it because the game says it.
At the same time, I don't quite agree that a dev's word should be taken as a golden rule even if the game does not show what they say. Devs are human, and their ideas and opinions change, and can be wrong at times. The game will not change its statements instead, and is more reliable than a human in keeping the same opinion.
So, if the developer says Nuhns are rarely leaders, but the only NPC Seeker tribe in game has a Nuhn leader? I trust the game.
So if the developer says Eorzea is mostly illiterate, but I spend half the game giving letters and messages to people left and right? I trust the game.
But on this particular topic, both the game and the dev are saying the same thing, so, I have no problems living considering Eorzea's setting to have its issues.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.