Honestly, I have never experienced this.Â
I'm either in love with my character or I'm very 'meh' towards them.
There is no in between for me.
I usually know pretty early on (about two weeks after creation) and there's only one character I've salvaged from 'meh' status.
I have never lost interest in a character I loved.Â
More often than not, their stories end before I want them to.
The thing is, I am able to keep interest with a single character for years in MMOs because I let my characters' stories evolve over time. A lot of that is dependent upon the people I RP with too rather than personal quests, so there is always something new to RP because there are always new people to RP with. So, for me personally, I've found my RP works best if I give each of my characters good reasons to like and approach people. They're not all affectionate or sociable but other people are important enough to where their sense of value and self worth is somehow entangled with the people around them. Even if the story is 100% focused on another character, I can give my characters enough quirks, fears, flaws, strengths, likes, dislikes, etc. to make any story relatable to them.Â
So, if my character's story is always evolving then I will never get bored of them. I've made more "dud" characters than ones that are "beloved" though. They might not possess the qualities of the above paragraph. Â I know quickly enough if these characters are duds and I will either make futile efforts to salvage them (again, was only ever able to salvage one "dud" character) or I will force myself to move on.
I'm either in love with my character or I'm very 'meh' towards them.
There is no in between for me.
I usually know pretty early on (about two weeks after creation) and there's only one character I've salvaged from 'meh' status.
I have never lost interest in a character I loved.Â
More often than not, their stories end before I want them to.
The thing is, I am able to keep interest with a single character for years in MMOs because I let my characters' stories evolve over time. A lot of that is dependent upon the people I RP with too rather than personal quests, so there is always something new to RP because there are always new people to RP with. So, for me personally, I've found my RP works best if I give each of my characters good reasons to like and approach people. They're not all affectionate or sociable but other people are important enough to where their sense of value and self worth is somehow entangled with the people around them. Even if the story is 100% focused on another character, I can give my characters enough quirks, fears, flaws, strengths, likes, dislikes, etc. to make any story relatable to them.Â
So, if my character's story is always evolving then I will never get bored of them. I've made more "dud" characters than ones that are "beloved" though. They might not possess the qualities of the above paragraph. Â I know quickly enough if these characters are duds and I will either make futile efforts to salvage them (again, was only ever able to salvage one "dud" character) or I will force myself to move on.
Now with a wiki! Flickering Ember's wiki